Effects of digital game-based learning on student engagement and academic achievement |
| Posted on:2016-11-01 | Degree:Ed.D | Type:Dissertation |
| University:Lamar University - Beaumont | Candidate:Little, Timothy W | Full Text:PDF |
| GTID:1477390017981483 | Subject:Secondary education |
| Abstract/Summary: | PDF Full Text Request |
| This experimental study was designed to determine the effect of digital game-based learning on student engagement and academic achievement. The sample was comprised of 34 students enrolled in a secondary Biology class in a rural public school. The study utilized an experimental pretest-posttest design with switching replications. After random assignment, students participated in one of two supplemental learning activities: playing a digital game designed to review science concepts or participating in a lab to review the same concepts. Students subsequently switched activities. Student achievement data were collected on mastery of science concepts, and student engagement data were collected utilizing self- and teacher-reported measures. Data were analyzed using analysis of variance (ANOVA) with repeated measures. Results demonstrated that the digital game was as effective as the lab activity at increasing teacher-reported student engagement and academic achievement. These findings may be of interest to school administrators or directors of teacher preparation programs on the potential effectiveness of digital games as a learning tool. |
| Keywords/Search Tags: | Digital, Student engagement, Achievement |
PDF Full Text Request |
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