With the increasing value of activating and utilizing digital museums,traditional digital display methods are facing enormous challenges.Utilizing artificial intelligence and virtual reality technology to present multimodal data through web scenarios,enabling users to integrate into interactive and immersive experience spaces has become a research hotspot.In response to the current problem of rigid display result of directing display cultural relics line drafts,rubbing image data,and 3D models in digital scenes in museums,this paper proposes a method that data can be converted and operated in terms of mode and accuracy.This method achieves digital scene generation based on label rules and carving generation based on cultural relics line drafts or rubbing images,and builds a visual system for generating digital scenes and carving models.The main tasks include:(1)A digital scene assembly method based on label rules is proposed.In response to the demand for smooth and flexible digital scene automatic generation technology in digital museums,this article conducts precision conversion processing on the digital museum model and uses label rulebased assembly to generate digital scenes,achieving the goal of flexible and efficient digital scene generation.(2)This paper presents an algorithm for 3D carving generation from image based on geometric and material constrained optimization.In response to the problem that line drafts and rubbings are difficult to represent rich geometric features and 3D details in 3D digital exhibition display,this article presents the details of the carving model by generating materials,while optimizing the mesh of the carving model to ensure that it maintains controllable carving model accuracy in 3D generation.(3)Designed and implemented a digital museum scene assembly and content automatic generation system based on label rules.Expand the OpenCV library on the Unreal Engine physical rendering pipeline to achieve system development,and integrate the proposed digital scene and content generation algorithm into the system,achieving three functions:digital scene editor,data content filter,and 3D carving content generator.By applying the technology and algorithm proposed in this article into the digital museum scene,the generation results of the system scene and 3D carving was demonstrated,and the technology and algorithm proposed in this article were verified,which has strong application prospects. |