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Analysis On The UI Design Of Suspense Reasoning Games

Posted on:2024-04-03Degree:MasterType:Thesis
Country:ChinaCandidate:Q ZhouFull Text:PDF
GTID:2568306920986119Subject:Art and design
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With the continuous development of digital technology and the advent of the new media era,people’s demand for spiritual entertainment continues to increase.Traditional entertainment forms such as novels and comics can no longer meet people’s needs.Games have gradually become one of the main entertainment methods for people.This trend has brought good development prospects for the game industry.A large number of games have appeared in the market.With continuous development and innovation,the gameplay,content and interface quality of games have made great breakthroughs.The work is inspired by a part of the long comic "Sky Chaos".This is the first gamification attempt and practical innovation of the topic selection.The three-dimensional design is carried out.The combination of core gameplay and plot is mainly in the form of deciphering and solving cases.Chinese traditional culture.The author of this project is mainly responsible for the UI design of the game,which acts as a communication hub between the player and the game,directly affects the player’s game experience,and its status cannot be ignored.A good game UI design can not only attract players’ attention,arouse their emotional resonance,provide them with pleasant visuals and fast interface operations,but also retain players for a long time and increase the user stickiness of the game.But at this stage,due to the rapid development of the game industry,there are only a few game UI design theories as a guide.Many game designers consider the design of the game interface more from the perspective of artistic expression or cross-border software development,thus ignoring the user experience of the game.Moreover,there are very few education and research directions dedicated to cultivating game UI design,so there is still a lot of room for development in domestic game UI design.This article is carried out from three parts: research background,practice analysis and project summary.The first chapter of the author first describes the research background of the subject,the research status at home and abroad,and the purpose and significance of the research;the second chapter investigates and analyzes the typical cases of existing game UI at home and abroad,and deeply studies the types and characteristics of suspense reasoning game UI.To sort out the interface design skills of this type of excellent design cases.Then in the third chapter,by analyzing the game’s characters,scenes,props and system planning,research and establish the game style,sort out the interaction process of the interface in the fourth chapter,design the interface vision in line with the game art,integrate Chinese traditional cultural elements ink,add Visual elements and layering to make the interface style unified and integrated.Finally,the animation design is carried out to connect these design elements to form a complete game story and provide a better game experience.The author takes the practical work "Sky Chaos-girls physiognomy" as an example.Through research and design practice,the author masters the method of game UI design,pays attention to the interactive experience of players,and uses the medium of the new era of games to integrate traditional culture more In front of contemporary young people,at the same time,make appropriate supplements and add cases for the UI design research of suspense reasoning games.
Keywords/Search Tags:"Sky Chaos", suspense reasoning, game UI design, Stylization, ink painting
PDF Full Text Request
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