| In the context of education modernization,the country pays more and more attention to the cultivation of innovative talents and vigorously develops artificial intelligence education.Robot education,as a new teaching form to realize artificial intelligence education,can effectively cultivate students’ innovative spirit and practical ability.At present,many schools are committed to training talents to adapt to the development of The Times,and have joined the team of self-developed robot courses.Combining school characteristics and students’ needs to develop a school-based robotics course can uphold the concept of quality education and better meet students’ individual development.With its low technical threshold,low cost,strong compatibility,and high openness,the Maker Rubik’s Cube Robot program has been gradually applied to teaching practice by schools in recent years.The Maker Rubik’s Cube Robot program is still in its infancy,and there are few course resources to match it,and the course content needs further improvement.Therefore,this study designed and developed the school-based course of Maker’s Rubik’s Cube Robot according to the needs of the school and the characteristics of teachers and students.The teaching content is designed based on the real situation,and the course resources related to the Maker Rubik’s Cube Robot suitable for students and matched with the teaching are developed,so as to cultivate students’ computational thinking and digital learning and innovation ability in practice.Based on Taylor’s Curriculum Development Theory and Instructional System Design Theory,this study designs and develops the school-based course of Maker Rubik’s Cube Robot according to the needs of schools,students and teachers for the course,and determines the development process of the school-based course of Maker Rubik’s Cube Robot course.Based on the analysis of educational policy requirements,school education philosophy,curriculum demands of teachers and students,curriculum objectives are designed in combination with core qualities,and the school-based course objectives of "Fun Learning Maker Rubik’s Cube Robot" are determined.In combination with demand analysis,course objectives and knowledge points of Maker Rubik’s Cube Robot,course organization was conducted and the content of school-based course was determined.Supporting teaching resources for "Fun Learning Maker Rubik’s Cube Robot" school-based course were designed and developed,including course handouts,project instructions,learning task lists and multimedia courseware.Develop school-based curriculum implementation plan,summarize a set of school-based curriculum implementation links of "Fun Learning Maker Rubik’s Cube Robot" to improve computing thinking and digital learning and innovation literacy,and carry out course teaching practice according to the specific course practice plan.The effectiveness of course development is verified by evaluating the course from the two dimensions of students’ learning effect and the course itself.According to teachers’ and students’ evaluation of the curriculum itself,the problems and deficiencies in course development should be improved and the school-based course should be perfected.In this study,the students in Grade two of T Middle School in Foshan City enrolled in the course as the research object,using the course resources developed in this study to carry out a single group of pre and post test experiment.The computational thinking scale,digital learning and innovation literacy scale,work evaluation form,course satisfaction questionnaire and teacher and student interview were used to verify the effectiveness of course development and the training effect of course on students’ computational thinking and digital learning and innovation literacy.The school-based course of "Fun Learning Maker Rubik’s Cube Robot" developed in this study is conducive to the development of students’ computational thinking and digital learning and innovation literacy levels,and provides a good learning platform for students’ initial understanding and experience of robotics. |