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Research And Implementation Of Virtual Simulation Of Horse Racing Behavior In Xizang

Posted on:2024-08-23Degree:MasterType:Thesis
Country:ChinaCandidate:R HuangFull Text:PDF
GTID:2557307082460714Subject:Computer technology
Abstract/Summary:PDF Full Text Request
Xizang horse racing culture is unique and an important part of China’s excellent traditional culture.The existing Xizang horse racing culture is displayed in a single form and lacks interactivity,which largely limits the public’s immersive and interactive experience of Xizang horse racing culture.Group motion simulation of virtual characters in group animation is a hot topic in recent years.Group motion is a complex process of continuous interaction between individuals and individuals,individuals and the environment,however,the lack of autonomy of biological group motion in group animation simulation studies makes it difficult to meet the user’s experience of realism.Therefore,by studying the behavior patterns of Xizang horse racing objects,the natural scenes of horse racing movements are depicted using the biocluster movement simulation method to accurately simulate the horse racing movement behaviors.Specific work is as follows.(1)Aiming at the shortcomings such as the lack of autonomy of biological group movements in group animation simulation studies,the behavior model of horse racing objects is constructed with autonomous agents,and the behavior tree model with high modularity and easy expansion is used as the decision model,taking Xizang horse racing as an example.First,the visual perceptron module is designed by creating an object perceptron based on event triggering;Secondly,the object movement model is established according to the characteristics of Xizang horse racing,and different manipulation behaviors such as seek,pursuit and leader follow are designed to realize the movement of horse racing in a natural way;Finally,Unity3 D is used to build a simulation platform to simulate the implementation of the autonomous agent motion model and to visualize the 3D scenes of horseback riding to pick up the hada and horseback riding to hit the target.The experimental results show that building a horse racing object behavior model based on autonomous agents increases the chance,randomness and complexity of the object behavior simulation and improves the realism of the simulation.(2)Since biota has variable behavioral characteristics,a virtual simulation method of Xizang horse race group based on Boids+avoidance rules is proposed for the problem that the traditional animation technology cannot accurately simulate the movement and evasive behavior of biota.Firstly,the space around the individuals is divided into regions,and the three major regions are separated,alignmented and cohesioned in order of distance,and the interaction force between individuals is calculated according to the relative position,velocity vector and cluster information of other individuals in each region;Secondly,the Boids model describes the interaction between the agents and does not consider the interaction of the environment,such as the existence of stones,fences and other obstacles in the environment,and in conducting the simulation,the agents should have the ability to avoid obstacles,so the design of obstacle avoidance rules;Finally,the validity of the model is demonstrated compared to traditional animation techniques and social force models.The experimental results show that the algorithm in The algorithm can better improve the virtual simulation effect of horse racing group behavior,realize the realistic simulation of horse racing movement,and improve the accuracy of virtual simulation of biological groups.(3)In response to the problems of single form and lack of interactivity of Xizang horse racing culture display,a Xizang horse racing simulation system is established based on VR.Firstly,Unity3 D is used as a platform to build a Xizang horse racing simulation environment and construct a VR visualization architecture;Secondly,through the HTC Vive device to achieve roaming in the virtual horse racing scene,animation display,information browsing,human-computer interaction and some other special features;Finally,the smoothing algorithm is used to improve the A* algorithm to solve the problems of long paths,high number of search path nodes and not enough smooth paths in the traditional A* algorithm for roaming path planning.The experimental results show that the establishment of Xizang horse racing simulation system based on VR is a unique way of preservation and presentation,which improves the immersive and interactive experience of users and is of great significance to the preservation and dissemination of Xizang horse racing culture.
Keywords/Search Tags:Xizang Horse Racing, Virtual Reality, Unity3D, Boids model, Behavior tree model
PDF Full Text Request
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