| With the further development of population aging in our country,the elderly population faces the problem of how to spend their old age more healthy,pleasant and high-quality.Under the background of the digital age,there is a big gap between the growing entertainment needs of the middle-aged and elderly people in the field of games and the game market,so the design of suitable and able to meet the needs of this group of games has become the topic of this study.Therefore,this study takes the elderly as the main group,motion-sensing games as the interactive media,and emotional design as the theory as the entry point for relevant research,aiming to provide the elderly with leisure and entertainment ways to improve the interest and quality of life in their later years through motion-sensing games,and also an attempt to integrate digital products into the life of the elderly.Firstly,related development and principles of motion sensing technology were sorted out in the technical aspect and Kinect 2.0 device was established as the hardware support of the research.In the theoretical basis,Norman’s three-level connotation of emotional design,basic emotions of human beings and related skills of emotional design of games were sorted out around "emotion",which laid the foundation for the subsequent research.Secondly,it summarizes the corresponding user characteristics of the elderly in the three levels of instinct,behavior and reflection,carries out user research through interviews,observations,questionnaires and other ways to determine the needs of the elderly in health,entertainment and emotion,and provides opportunities for the design.Based on the emotionalization theory,this paper analyzes the emotional hierarchy changes of the elderly in the process of somatic game experience,and establishes the emotional experience model of the elderly in the process of somatic game,including the three stages of game impression,interactive communication and retrospective memory.Based on this,the key game elements affecting emotions at each stage are extracted,and the corresponding design strategies are finally proposed from the four aspects of rules,vision,interaction and narrative.Provide guidance for practice.Finally,I completed the prototype design of the motion game "Our Friendship" in practice and conducted game verification.The results showed that the game could achieve good usability and satisfaction.At the same time,I proposed optimization suggestions on the specific interactive tasks,guiding information,game narrative and other aspects of the game,providing guidance for the subsequent development of a series of levels and stories.This practice provides more healthy entertainment for the elderly,helps the elderly emotional communication,promotes physical and mental health,improves the happiness index in old age,and provides inspiration for the design under the active aging policy. |