| In recent years,thanks to the progress of science and technology,all kinds of interactive technologies have been widely applied in the constantly developing field of new media art.This paper focuses on the social problems in the network era,combines interactive electronic music with sociological theory,simulates a series of social phenomena such as "information cocoon room" induced by the contemporary virtual network environment,and analyzes its causes,development and influence,trying to provide new ideas for the performance of interactive electronic music.Specifically,based on the intertype electronic music work "Perceiver",this paper analyzes relevant social phenomena such as information cocoon room,anchoring deviation and group polarization from a theoretical perspective.By studying the origin and evolution of sociological phenomena,this paper provides theoretical support for the design ideas of music works.At the same time,the interactive electronic music performance is studied from the technical point of view to provide practical guidance for the live performance of works.The innovation of this paper focuses on the way of network data collection and mapping,that is,network data interacts with participants through network equipment,and finally forms an ac closed loop in which the three elements of "human-machine-public opinion" interact,interact and connect with each other through the process of collection,sorting and feedback.In this process,the author through the "people" "machine" interaction,simulate the forming and development of "information cocoon room" to the network data mapping,interactive electronic music and sociology for theoretical interpretation,and on the basis of theory and practice as the goal,offers a new thinking for interactive electronic music creation practice... |