This article aims to study the influence and practical application of Somaesthetics theory in the interaction between humans and digital virtual characters.Firstly,by sorting and analyzing,it is clear that virtual characters are the embodiment of humans in the virtual world,and the physical,human,and social roles in the real world correspond to virtual bodies,virtual humans,and virtual characters in the virtual world.Furthermore,the application of virtual characters in film and television,games,VR/AR,as well as emerging industries such as virtual anchors and virtual idols was analyzed.The impact of brain computer interface technology on virtual worlds and virtual humans was also anticipated,and it was found that digital virtual characters are developing towards a diversified style,with realistic style digital humans gradually becoming the mainstream in the industry.From a development perspective,technology also regards the pursuit of undifferentiated docking with humans as a challenge,which means that visible differences become smaller and smaller until they disappear.At the same time,it also reveals that digital virtual characters have three mapping characteristics,namely body mapping,consciousness mapping,and identity(social role)mapping.And the development direction-ultra realistic,immersive,and unconstrained.Somaesthetics takes people as the research object,including three branches: analytical Somaesthetics,pragmatism Somaesthetics and practical Somaesthetics.Its core emphasizes the role of practice and its impact on body consciousness.This article uses analytical Somaesthetics as a theoretical guidance to elaborate on the principle of following the laws of human motion in the production process of digital virtual humans.Combining the characteristics of the times,regions,and culture,it creates a virtual body that can resonate with people’s aesthetic appreciation.In the design practice project,the research uses digital virtual characters as a mediator to creatively design the "frog dance" with oriental physical practice activities.Through the virtual coach,the subject person learns from it,and the subject person completes his own "frog dance" through motion capture technology.Virtual humans can assist the subject in identifying and correcting deficiencies in their actions,in order to better summarize and evaluate,and ultimately achieve the ultimate goal of improving the subject’s body through correct physical practice.In this process,the ideological content of practical Somaesthetics and practical Somaesthetics has been reflected,and the exploration of practical methods of Somaesthetics and the direct practice of guiding the specific activities of the subject’s body practice by combining Eastern body practice methods and ideas have been explored.The significance of the project research is to explore the combination of inheriting material cultural heritage,building cultural confidence and guiding the current young people out of the dilemma of finger games through serious games.The content adopts the form of soft propaganda,and the main movements of Huashan rock paintings are compiled into the form of aerobics.Through graphic prompts,people’s memory of Huashan rock paintings is strengthened,and in-depth research is carried out with the body aesthetic theory as the core,through the virtual human intermediary,Guide the subject to participate in sports and study the interaction methods and methods between digital virtual characters and the subject. |