| Mental health is an important part of health,related to everyone’s happy life,affecting the harmonious development of society.However,with the continuous development of society,economy and culture,residents face increasing competition pressure and accelerated pace of life,the proportion of people with mental sub-health state is increasing year by year.Therefore,this paper will try to explore ways to relieve mental sub-health from the dimension of design discipline.In the exploration of ways to relieve psychological sub-health,it is found that the current healing means include emotional outlet hall,healing garden and other scenes,among which the interaction of public space has its unique healing effect.Therefore,this topic takes public art installation as the main research and design object,hoping to make it have visual beauty and decorative meaning,but also have healing properties.To realize the healing of contemporary sub-health mental state.First of all,this topic in-depth analysis of psychological sub-health state of the healing means,and study the concept of healing suitable for this topic,induction and analysis of the basic characteristics of the existing healing carriers.Secondly,it explores the healing properties of public art installations in interaction,uses gamification thinking to provide theoretical guidance for their behavioral interaction,and concludes and integrates the analysis of DMC system,MDA framework and self-determination theory in gamification design methods,so as to guide the research and design of the interactive behaviors of healing public art installations.The classification,forms of expression and basic characteristics of public art installations are summarized and analyzed.The design thinking is carried out around the interactive behavior of public art installations based on the theory of gamification thinking,and the prototype design practice of the installation is carried out by using Arduino.Finally,according to the prototype design practice,video simulation display and questionnaire survey were combined to feedback the design results,and comprehensive evaluation of the design results was carried out.Through the research of this subject,the healing property of public art installation is realized.At the same time,the application of the theory of gamified thinking makes the design of interactive behavior more reasonable,so that participants can effectively obtain emotional relaxation,peace and surprise through interactive behavior,and produce certain healing effects,so as to increase the residents’ enjoyment of life and happiness,and expand the application scope of gamified thinking. |