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VR Video Audiovisual Transition Scheduling Design Exploration

Posted on:2022-02-09Degree:MasterType:Thesis
Country:ChinaCandidate:C WangFull Text:PDF
GTID:2518306497951949Subject:Art and design
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With its unique 360° panoramic immersive visual characteristics,VR images break the limitations of traditional image window frames,expand the experience mode of images,and unique interactive attributes provide a broader creative space for image creation.With an attitude of discussion,this article attempts to define the transition of VR images and classify them into three categories: VR three-dimensional animation images;VR real shot images;VR real shots and virtual composite images.According to its technical level,production method and function realization,the VR image transition is sorted out.VR 3D animation not only includes audiovisual narrative content,but also has platform tools such as engines to realize human-computer interaction.Considering the huge proportion of VR interactive function attributes,VR games are also included in the research scope of this article for analysis.In a narrow sense,the visual presentation of VR and the research of software and hardware technologies are still in the exploratory stage,and cutting-edge academic theories are also accumulating.There are still many key technical points waiting for breakthroughs to mature.At this stage,numerous problems limit the application of this field Further development.This article will mainly try to analyze the technical characteristics of VR,use the traditional video transition design theory as the research basis,sort out the commonality and characteristics between VR video and other traditional video language and interactive game transition design,and analyze traditional video transitions.The invalidation and extension of methods in VR images,as well as the types of evolution,aiming at the scope of VR images in the form of three-dimensional virtual creation technology,explore the various possibilities of its transition.According to the relationship between the audience and the scene space,from several aspects such as lens setting,space scheduling and user behavior,discuss the characteristics and design of the image transition from the audience-centered viewpoint in VR images,and explore the VR transition design specifications based on actual case tests..Summarize the viewpoint characteristics of VR image transitions;mirror movement rules;transformation methods;guiding logic,etc.,and perfect the theoretical construction through the design and practice of visual,auditory and interactive elements.
Keywords/Search Tags:VR type, VR viewpoint, transition design, rule exploration
PDF Full Text Request
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