| At present,the literature about the relationship between digital technology and sculpture is generally about the discussion of the efficiency and convenience of digital technology and free forming,or the introduction of the specific operation of software and printing technology,which lacks more in-depth research.This kind of positive comments attracted many professional sculptors to gradually deepen their understanding and learning,but also gradually exposed the unsatisfactory effect brought by this technology.The author starts from the background that sculpture is influenced by film and games,and expounds how the creation subject and creation method of sculpture are changed.Then,combined with the specific technical operation and software characteristics,this paper discusses the negative effects brought by digitalization in addition to the advantages of other literature introduction,as well as the changes of traditional sculpture aesthetics brought by the background and technology.Through analysis and comparison,the author found that the software,based partly on the improvement of efficiency and personalized Settings,while achieving results,also had a "side-effect" effect on the language of sculpture,and the causes of this problem could not be easily detected.Moreover,the setting of intelligence brings both freedom and limitation to creation.Furthermore,these negative effects also eliminate the level differences between creators to varying degrees.This study is more from practice,from the perspective of sculpture learners,combined with the author’s traditional clay sculpture creation and digital sculpture creation experience to analyze and summarize,therefore,compared with the same direction of the article more specific,in-depth,more professional. |