| With the advancement of science and technology and the development of the mobile Internet,online games have become one of the main ways of people’s leisure and entertainment.As the world’s first game product with a daily average of "100 million" daily active users,this has undoubtedly confirmed the status of "Glory of the King" as a national mobile game.Compared with computer games,mobile games reduce the limitations of time and space on individuals.The "presence" in Peters’ mouth is separated from the body,a virtual body is created,and the way the subject is present is completely renewed.The way of judging whether an individual is “present” based on where the “body” is located has changed in online games.The meaning of “absent” and “present” has also taken on new meanings and changes in the game space with the upgrading of technology.Game players can be involved in the game world anytime,anywhere,more frequently,which greatly increases the concentration and concentration of game players in the game world.Game players gradually establish values,individual consciousness,game beliefs,and group belonging in the game world that are different from those in real life.This article starts from the perspective of "body" in communication science,and starts from the subjectivity of the person itself,and discusses how the main body of game players can construct their identity in the cyberspace of online games.Along the Western tradition of "body and mind dualism",Merleau Ponti’s "existential somatology" to today’s Cyberge body view this context reviews the history of the development of body issues,and some representative related fields in the field of communication The theory of the topic of "body" serves as the theoretical support of the article.Through the analysis of the data,it presents the status quo of the identity of the game players in "Glory of the King" and the positive and negative effects of this identity construction.The negative effects are the self-identity crisis,the resetting of group belonging in the virtual reality space,the degradation of players’ physical functions,and the weakening of social control.For these negative effects,some feasible solutions have been proposed from the game design of game manufacturers,government policy control,physical practice guided by social groups,and the introduction of excellent reality elements in the game industry. |