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Research On Revenue Recognition Of Virtual Game Props

Posted on:2021-03-11Degree:MasterType:Thesis
Country:ChinaCandidate:H Z LiuFull Text:PDF
GTID:2507306134956299Subject:Audit
Abstract/Summary:PDF Full Text Request
The income standard of 2006 edition divides the income of the enterprise into three categories: selling goods,providing labor services and transferring the right to use assets for accounting,but with the development of our country’s economy,the income source of the enterprise is becoming more and more abundant,gradually exceeding the guiding scope of the income standard.In this case,the choice of enterprise income accounting policy has certain autonomy,so there is a problem that the income recognition mode of each game company about virtual game props is not consistent,and the comparability of relevant information between enterprises is low.In 2017,the Ministry of Finance revised and issued the new revenue guidelines,unified accounting according to five parts,no longer distinguished the types of income of enterprises.Under the new income criterion,the enterprise can choose the appropriate income recognition method according to the characteristics of its own business operation,and it is expected to effectively solve the existing problems in the recognition of props income in the current Internet game industry.The existing research has classified the current game enterprise virtual props income problem,and made a simple analysis,but overall,they did not carry on the fundamental research from the virtual game props sales business particularity,nor systematically comb the game props income recognition policy adopted by the industry enterprises,let alone explore the motivation of each enterprise to choose different props income recognition policy.Therefore,the existing research has not solved the problem of inconsistent income recognition methods of virtual game props in various enterprises.Accordingly,under the guidance of relevant research literature and theory,this paper first combs the sales business characteristics of virtual game props from three aspects: props nature,type and sales process,and analyzes the influence of three characteristics on the revenue accounting of props.Then,according to the relevant regulations of the old income standard,this paper discusses the income recognition concept and the props income recognition model under the old standards,and combs 10 props income recognition models according to the accounting policies of typical enterprises in the industry.Then,the five-step method of the new income criterion is used as the guide to explore the new income recognition concept under the new criterion,and a new props income recognition model is established according to the five-step method.Because the new income criterion no longer distinguishes the income source of the enterprise,but starts from the nature of the enterprise’s business operation,takes the identification contract as the starting point to carry on the income recognition accounting,and divides the enterprise’s performance obligation area into two categories at a certain time point and in a certain period of time,it can effectively solve the problems existing in the enterprise’s props income recognition,make the industry information more comparable,and use the new props income recognition model to provide reference for the enterprise to apply the new income criterion to the accounting of game props revenue recognition.
Keywords/Search Tags:New Income Guidelines, Game enterprise, Virtual prop revenue, Income recognition model
PDF Full Text Request
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