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Research On The Gamification Of Science Teaching In The Middle Class Of Private Kindergartens

Posted on:2021-02-07Degree:MasterType:Thesis
Country:ChinaCandidate:G Z ZhangFull Text:PDF
GTID:2507306023976789Subject:Pre-school education
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With the promulgation of policy documents such as "Kindergarten Working Rules(Trial)","Kindergarten Education Guidance Outline(Trial)" and "Guidelines for Learning and Development of Children Aged 3-6",kindergarten education should be based on the concept of "playing as a basic activity".The value of games for children’s physical and mental development has been recognized by most people in the field of preschool education,and kindergartens are also actively implementing the game-based teaching model.However,due to inadequate investment in many private kindergartens,poor hardware facilities,and unstable teaching staff,the development of gamification of teaching has been unsatisfactory.In the design and implementation of educational activities,ignoring games and children’s subjectivity has tended to be elementary.Even though some private kindergartens have set up“educational games”for educational activities,they are only games and games,which are seriously formalized and lack the integration of free,autonomous,creative,and enjoyable gaming spirit into educational activities.As an important part of the five major areas of kindergarten,the science field has relatively abstract and boring mathematics and science teaching activities,and has unique characteristics such as strong scientificity,enlightenment,and comprehensiveness.Therefore,if children are taught by traditional teaching methods,Often neglecting the dominant position of children,the teaching situation is not appropriate to children’s actual situation,etc.,can not arouse children’s interest,can not mobilize children’s scientific learning enthusiasm well.In view of this,this study uses observation methods,interview methods,case analysis methods and other research methods,taking the concept of curriculum gamification as a guide,and taking X kindergarten in Yanji as the research object to analyze the status,problems and causes of gamification in the field of science and teaching in private kindergartens,Concluded as follow:(1)The teaching activities of middle school science in X Kindergarten in Yanji City are generally carried out,trying to embody the concept of gamification of the curriculum in the target design,activity preparation,activity content selection,activity implementation,activity evaluation,etc.The implementation of gamification is not satisfactory.(2)Under the concept of curriculum gamification,the implementation of teaching gamification in the science field of X Kindergarten in Yanji City has activities that focus on“results”rather than“processes”,lacking integrity and scientificity;gamification of environmental creation and insufficient material preparation,Ignoring the children’s existing experience and needs in the scientific field;the source of the activity content is single,the interest and inquiry are insufficient;the activity process ignores the creation and experience of the gamification situation in the scientific field,lacking the spirit of the game;the activity evaluation subject is single,the evaluation content and evaluation,lacking of diversification and other issues.(3)Kindergarten teachers’ understanding of the concept of gamification in the curriculum,the reserve of professional knowledge in the field of science,the ability to observe in teaching activities in the field of science,and the ability to implement gamification in teaching;Supportive environment;parents’expectation of kindergarten education,parents’awareness of the importance of gamification in teaching,etc.,are the main factors that affect the gamification of teaching activities in the science field of X Kindergarten in Yanji City.Based on the above conclusions,the following suggestions are made from three aspects:early childhood teachers,kindergartens and home cooperation:(1)Strengthen the study of pre-school courses,game theory and professional knowledge in the field of science,and update the teaching concepts in the field of science;(2)Continuously improve the ability of observation and analysis and gamification of teaching in the field of observation,practice and reflection;(3)Create a gamified material environment for children’s scientific inquiry;(4)The director should implement professional management,build a teaching and research community,and pay attention to the implementation of gamification in the field of science;(5)Improve the training system,strengthen the systematic training of the gamification of teaching in the scientific field,and improve the professional ability of teachers;(6)Establish an interactive communication platform for homes to promote the value of games to children’s development;(7)Carry out parent-child activities in the field of science,and strive for parents’understanding and support of the game gamification.
Keywords/Search Tags:Private kindergarten, curriculum Gamification, teaching Gamification, scientific field
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