| As the derivative industry of games,the game short video industry has been developed greatly in recent years.As an important part of it,video short video of E-sports Games has attracted a large number of fans because of its strong interest and strong user stickiness.This kind of short video is the product of the second creation of his own script or his own understanding of the game on the basis of the game picture.When the short video can reflect the author’s unique thinking and judgment choice,it can be identified as an original work,otherwise it is a video product.However,the originality of short video can not deny that there may be infringement in the production and dissemination of short video.In reality,the producers of such short video usually do not get the authorization of the game author to use the game materials,and edit and upload the game materials to the network for dissemination.If the category of reasonable use is not used,the author of the short video can not be denied the use of the game materials,It infringes the copyright of game material,especially game picture.The main picture content of short video of e-sports game is the operation expression of players under the restriction rules.This part of content does not break away from the preset expression framework of the game.Therefore,the video short video of the video game constitutes the original game picture deductive work,not parody works.The audio-visual experience brought by game short video can be said to be the extension of the game itself.The overall production ideas and content framework of game short video will inevitably reflect the purpose and basic value orientation of the game itself.Unauthorized use of aesthetic materials in the game is a kind of "hitchhike" behavior,which damages the legitimate rights and interests of copyright owners,and this behavior does not constitute conversion use,so it can be recognized that such video does not constitute a reasonable use.The short video industry of e-competitive games is deeply bound with the game industry.We should not only prevent the infringement of short video on game materials,but also prevent the game authors from abusing the status of copyright holders.We should protect the short video and prevent the infringement of the chaos;For the copyright of game authors,we should protect the copyright and prevent the expansion of their rights.The infringement of short video industry of E-sports games is rampant.It is common to use game works to make short video and copy short video of E-sports games without authorization.Moreover,due to the scattered regions of short video authors,the cost-effective of protecting rights is low,so the rights of the obligee are difficult to be guaranteed in fact.Therefore,the solution to the torts requires the joint efforts of all parties,especially with the gradual transformation of the platform to the direction of content providers,which bears higher duty of attention,and more advanced technology should be introduced to prevent the occurrence of infringement.At the same time,the protection of game copyright owners should be prevented from expanding.The game short video and game are deeply bound and bidirectional.The richness of game pictures cannot be separated from the operation and intellectual contribution of the game players.The authorization of game materials cannot be controlled by the copyright party as the authorization of movie materials.Therefore,it needs a new authorization mode and a unified management association to balance the interests of game copyright owners and short video writers. |