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A Case Study On The Language Of Online Game Live Broadcast

Posted on:2022-01-26Degree:MasterType:Thesis
Country:ChinaCandidate:Y X TanFull Text:PDF
GTID:2505306476991739Subject:Chinese Philology
Abstract/Summary:PDF Full Text Request
Taking the live broadcast of "PUBG" as the research object,this paper adopts the method of conversation analysis and grammar analysis to comprehensively investigate and analyze the participation framework,conversation structure,barrage features and vocabulary variation features of live broadcast of online games.Firstly,this paper analyzes the participation framework of live broadcast of online games of "PUBG" and reveals the types of communication framework and the characteristics of discourse roles of live broadcast of online games.Secondly,through the analysis of the conversation structure of online game live broadcasting,the conversation order of online game live broadcasting is presented.And then it studies the syntax,semantics and pragmatics of the barrage,so as to reveal the characteristics of the audience’s language use in the live broadcast of online games.Finally,it explores the characteristics of the game vocabulary of "PUBG",and reveals the characteristics of the host and his teammates in the game dialogue.In addition to the introduction and conclusion,this paper is divided into four chapters,and the specific arrangements are as follows:Chapter 1:Analyze the participation framework of live broadcast of online games’ conversation.Under the framework of Goffman’s "participation framework",this chapter focuses on the types of communication framework in live broadcast of online games,and deconstructs the dialogic roles.In the process of live broadcast,the anchor and the audience,the anchor and his teammates,the audience and the audience can interact with each other,and the third party can also participate in it,thus forming a multi-party communication framework.Furthermore the speaker and the hearer can also be deconstructed into multiple discourse roles.In addition to the role of "author",the speaker also has the roles of "microphone" and "responsible person".The hearer can be divided into "designated listener" and "non designated listener".Chapter 2: Analyze the conversation structure of live broadcast of online games.Live broadcast of online games’ conversation shows its own characteristics in the beginning stage,the main stage and the end stage.There are two ways to start ive broadcast of online games’ conversation: greeting and apologizing,and it shows three characteristics of non simultaneity,repetition and sidestepping at the beginning.In the subject stage,the research is mainly carried out from two aspects: topic construction and conversational correction.Among them,"topic construction" can be divided into three types: independent,cooperative and competitive;"conversation repair" can be divided into self guided self correction,self guided others correction,others guided self correction,others guided others correction and others misinterpretation.The ending stage can be divided into pre-ending behavior and ending behavior.The ending behavior includes four types: farewell,wish,thank and notice.Chapter 3:Study the live barrage of online games from three aspects: syntax,semantics and pragmatics.Syntactically,it focuses on the sentence characteristics of barrage and the formation of non literal barrage.Semantically,this paper mainly studies the semantic topics of barrage.According to whether they are related to the live broadcast content,they are divided into semantic topics related to live broadcast and semantic topics unrelated to live broadcast.The former is further divided into high popularity semantic topics and marginal semantic topics,while the latter is further divided into extended discussion semantic topics and group interaction semantic topics.Pragmatically,the barrage has the functions of expressing emotion,expressing self and virtual company.Chapter 4: Investigate the lexical features of "PUBG".This paper mainly analyzes from five aspects: the source of vocabulary,the way of vocabulary formation,the formation mechanism of vocabulary,"du" word family and noun of locality.There are three main sources of game vocabulary: common language,game words and game words.And two ways of lexical variation: the generation of new words and the new interpretation of old words.This paper studies the family members and the formation mechanism of "du" word family.As for the research of noun of locality,this paper investigates the spatial orientation of the game,and explores the relationship between the expression of the spatial orientation of the game and the perspective of the game.
Keywords/Search Tags:live language of online games, participation framework, conversation analysis, barrage, game vocabular
PDF Full Text Request
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