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Application Of Reverse Modeling In Sculpture Creation

Posted on:2022-05-02Degree:MasterType:Thesis
Country:ChinaCandidate:T Y LiangFull Text:PDF
GTID:2505306317961289Subject:Art
Abstract/Summary:PDF Full Text Request
With the popularity of digital technology,the application of digital modeling technology in sculpture art creation has become very common.There are three ways to use: the first is to create traditional sculpture and then enlarge or reduce it through reverse modeling;the second is to create forward modeling directly through 3D software and then print out the finished sculpture;the third is to directly obtain the data required for reverse modeling through 3D scanning and then import it into 3D software for secondary creation.The first two kinds of attempts and related research are quite many,the third way of research is less.This paper mainly studies the process of secondary creation of 3D model from reverse modeling.Taking 3D scanning as an auxiliary means to obtain 3D model from reverse engineering of real entities,we try to overcome the shortcomings of imperfect editing function of 3D model of reverse engineering and insufficient support for the degree of freedom of secondary creation,and import the scanned works into 3D software for secondary creation.Starting with the author’s work "Peekaboo" as an actual case,this paper discusses the specific steps of reverse process application from scanning modeling to model adjustment and modification,and then to printing forming,so as to discuss the necessity of reverse modeling and 3D printing involved in sculpture art.
Keywords/Search Tags:Reverse modeling, 3D scanning, Digital sculpture, Sculpture creation
PDF Full Text Request
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