| Today,with the rapid development of digital technology,computer technology is ubiquitous,bringing tremendous changes to human life.It can be said that contemporary society is undergoing digitization and virtualization,and the “immaterial” numbers are gradually replacing the material,in this overall trend of virtualization.The emergence of digital virtual art forms represented by movies,anime and games has greatly enriched the expression forms of traditional art.Virtual spaces exist widely in digital art works.Digital sculpture software tools are important tools for building virtual spaces.New technologies and new media provide many conveniences and possibilities for artists,while also quietly changing the proportion of people’s senses.This article focuses on the research and discussion of the relationship between digital sculpture and senses.The first chapter discusses the overall process of digital technology and computer development.The development of digital technology provides a technical prerequisite for the emergence of digital art.The development of personal computing platforms unleashes creativity.The development of digital technology has brought about a new cultural demand: "materialization of the imaginary space".The virtual world created in science fiction movie games makes people linger.Digital sculpture tools,as an important tool for building virtual worlds,were born in this background.Artists can create "super-real" virtual worlds through digital sculpture technology.Different from traditional art forms that use real material as a carrier,digital art is an art form composed of digital "bits" as the basic unit,and has virtual and non-material characteristics,and is in a different space from people.This premise determines that if people want to perceive it,they need to use computer and other equipment platforms as media.Determined the characteristics of "imitation and simulation" with the development of digital technology,for example,the telephone is realized by imitation of human voice through current.The development of digital technology is based on the development trend around the human sense center.Digital materials simulate traditional materials.The second chapter revolves around the basic form of digital media tools,that is,the premise of using binary "bits" as the basic unit of information.Discuss how the "physical properties" such as the shape and material of the object are related to the basic unit "bit",the basic form of the "digital material" architecture virtual space.The first section specifically discusses the basic form of numbers.Taking several coordinate points in the virtual three-dimensional coordinate system,the points are connected to form a surface,which is the basic form of basic digital sculpture.Digitization and virtualization make the "physical properties" of the material "digested" into unitary information,that is,the position information of several coordinate points in the virtual coordinate system corresponding to the shape and shape,and the properties such as material and color are converted into pixel information.In the process of reverse scanning,the real material information is transformed into the "digital language" of the computer.In general,the information contained in the material presents a certain degree of unity,and at the same time it gets a very powerful new editor.Digital sculpture is composed of several coordinate points and pixels as the basic form.The second section is also based on the premise that digital sculpture uses "bits" as the basic unit,resulting in the space where the artist is located and the space where the digital sculpture is created and the space where the work is displayed the same.With the help of media such as computers,the new interaction method changes the sensory ratio.The third chapter discusses the relationship between digital sculpture and the senses of the artist.Using the computer as a medium tool changes the sensory ratio.In the first section,the digital sculpture exists in the virtual space.The observation method requires indirect observation by the "virtual observer" in the software.The artist sees that the image is actually the image on the "virtual observer" and "retina".It can be stated that the image on the display is a two-dimensional projection of a virtual three-dimensional space.The loss of the stereoscopic vision function of the naked eye is similar to the "monocular" image of the human eye.In the second section,in terms of tactile sense and production,the creation of sculpture requires the use of tools such as the digital version,resulting in the loss of sense of touch.It is concluded that it is different from traditional materials.In the current stage of "digital material" production,there is a "visual bias" at the sensory level.Chapter 4 talks about the development trend of digital sculpture.The main trend of hardware equipment is to restore sensory balance.The possibility of computer algorithms and artistic style in the future.Chapter Ⅴ Exploration of Personal Works... |