| On the basis of the development of the Internet and the improvement of the inclusiveness of popular thinking,the two-dimensional culture as a subculture began to enter the public’s field of vision and accept by the public.It gradually became mainstream.With the mainstream development of the two-dimensional culture,the two-dimensional industry was entered a stable stage from the explosive stage in 2020.Driven by the huge potential consumption of the twodimensional users,the two-dimensional consumer market is expanding year by year.The twodimensional culture is a culture full of fiction and fantasy content.Therefore,the twodimensional enthusiasts have developed unique psychological characteristics.These complex psychology prompts the two-dimensional enthusiasts to"breaking dimensional wall",that is,Break the barriers between the two-dimensional world and the real world.This kind of"breaking dimensional wall" psychology encourages two-dimensional enthusiasts to meet their psychological needs through the behavior of "breaking dimensional wall",but the existing various "breaking dimensional wall" products have problems such as weak interaction and low degree of personalization.In addition,the two-dimensional enthusiasts"breaking dimensional wall" needs are complex,emphasizing realism but pursuing a low threshold.Therefore,how to tap their "breaking dimensional wall" needs and achieve their "breaking dimensional wall"needs through interactive design is the key to this research.This article starts from the psychological appeal of "breaking dimensional wall" of the two-dimensional enthusiasts.Firstly we consults the relevant literature on the study of the twodimensional enthusiasts in the fields of psychology and communication,and discusses the reasons for the psychological appeal of "breaking dimensional wall" and the "breaking dimensional wall" behavior of the two-dimensional enthusiasts;then conduct user research on the two-dimensional enthusiasts,establish the target user model of the two-dimensional enthusiasts and their psychological model under the behavior of "breaking dimensional wall",so as to conclude that the needs of the two-dimensional enthusiasts are:want a sense of participation,immersion,technology and low-threshold "breaking dimensional wall"experience;as a support,the design goal is determined:to realize the users and the virtual twodimensional character through the natural interaction method under the virtual imaging technology.The final design uses holographic projection to achieve "breaking dimensional wall",and uses a combination of voice interaction and gesture interaction to achieve the interaction between the users and the virtual two-dimensional character,providing twodimensional enthusiasts with a sense of participation and immersive "breaking dimensional wall" interactive experience. |