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Research On The Design Of Interactive Children's Toys Based On Synesthesia Experience

Posted on:2022-02-24Degree:MasterType:Thesis
Country:ChinaCandidate:Y Y DongFull Text:PDF
GTID:2481306722463114Subject:Art and design
Abstract/Summary:PDF Full Text Request
Toys accompany the growth of children and are an important role in the growth process of children.Toys affect children's physical and mental development subtly in their childhood.With the opening of the national second-child policy and the improvement of children's education awareness and level,the market demand for children's enlightenment education products has become more and more obvious.At the same time,there is also a need for the professional quality,content level,safety and environmental protection and humanistic emotions of enlightenment education products and services.Put forward higher requirements.With the development of electronic information,interactive toys have entered children's lives,and great changes have taken place in both the way of interaction and the sense of experience.Because interactive toys have higher requirements for technology,function and quality,there is a lack of innovation and serious homogeneity in interactive toys on the market.Therefore,this topic combines the physical and mental characteristics and needs of preschool children,and proposes an innovative design that applies synesthesia experience to children's interactive toys.This article first analyzes the theoretical basis involved in design practice,summarizes the generation and concept of synesthesia effect,and the educational enlightenment significance of synesthesia experience for preschool children;analyzes the application and characteristics of interactive design in children ' s toys,and summarizes the interactive design The design of the toy.Then classify the triggering forms of synesthesia experience through existing research and cases,analyze and summarize them,and form reference and guidance for subsequent design practice.Second,take children aged 3-6 as the target user population,and determine the trigger form of synesthesia experience based on the children's physical and mental development characteristics,interactive behaviors and experimental research at this stage.By summarizing and designing a questionnaire about the common design elements of existing children's interactive toys with good sales and reputation,the Kano model is used to obtain the priority of design elements that guide design practice.Finally,on this basis,taking audio-visual synesthesia as the entry point,the interactive realization of toy development is carried out through the preparation of audio and picture interactive programs through Processing and the Arduino platform."Sound Fun" is an interactive toy that extracts children's voice characteristics corresponding to the changes in picture elements.It can provide real-time dynamic picture feedback through the user's voice to achieve the purpose of triggering the synesthetic experience.This article uses a variety of research methods to provide reference and basis for the innovative design of children's interactive toys.Shengqu's design is a practical innovation that applies synesthesia experience to the design of children's interactive toys,hoping to provide more ideas and directions for children's comprehensive development in a more diverse environment and the innovative design of interactive toys.
Keywords/Search Tags:children, interactive toys, synesthesia experience, sound
PDF Full Text Request
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