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Portable game based instruction of American Sign Languag

Posted on:2014-05-07Degree:M.F.AType:Thesis
University:Clemson UniversityCandidate:Wilson, Christyna NicholeFull Text:PDF
GTID:2458390008962815Subject:Computer Science
Abstract/Summary:
In this thesis, we address the effectiveness of portable gaming devices as a vehicle for learning American Sign Language. We begin by creating a multi-level game using a standard programming language, and use the game to illustrate various signed words. We translate the game to mobile devices using Kivy, a crossplatform framework. This allows the game to be compatible with multiple mobile devices and platforms. A secondary inspiration for creating a game as opposed to standard memorization techniques is to stimulate a quicker learning response as the user enjoys the sign learning process. In this thesis we provide a mobile avenue for learning American Sign Language and create a fun and stimulating learning process to strengthen the immersion of the user.
Keywords/Search Tags:American sign, Learning process
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