This thesis describes Intercept, an ongoing science-fiction short film production, involving the integration of a fully computer-generated character, as well as other digital effects, within a live-action setting. The thesis encompasses all aspects of the filmmaking process: from conception, design, and development, to the execution of principal photography, and into post-production. This endeavor is inspired by the work of Sam Gorski and Niko Pueringer of CorridorDigital, Ferand Peek, and Neill Blomkamp, in their exemplification of the ever-increasing ability of contemporary filmmakers to craft high-fidelity visual effects, within a live-action context, in spite of limited access to resources such as equipment, personnel, and finances. The narrative was developed from the concept of a futuristic thief and his accomplice, a robotic dog, attempting to infiltrate and escape from a secure facility. The pre-production and production of the film have thus far spanned approximately eight months, and have involved a small cast and crew of student volunteers from multiple disciplines, collaboration with other university departments, and crowdfunded financial support. |