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Surfacing and Rendering Informed by Photorealism

Posted on:2018-04-28Degree:M.F.AType:Thesis
University:Clemson UniversityCandidate:Thompson, Jennifer MFull Text:PDF
GTID:2448390002490840Subject:Fine Arts
Abstract/Summary:
The focus of this work is in drawing inspiration from the work of Photorealism painters in order to inform the approaches to surfacing and rendering a computer-generated still-life scene. In Photorealism painting and photoreal CG rendering, the goal of the artist is to create an image that resembles a photograph. Much of the preparation is the same, however, the 2D and 3D aspects of each style create different challenges for the artist. Using paintings from the Photorealism period as a reference, a real still-life scene was assembled and photographed for the purpose of recreating in CG. Consequently, the modeling, surfacing, lighting, rendering, and compositing stages of the CG pipeline were explored with an emphasis on surfacing and its relationship to lighting.
Keywords/Search Tags:Surfacing, Rendering, Photorealism
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