Font Size: a A A

Compiling an Array Language to a Graphics Processor

Posted on:2011-07-04Degree:M.SType:Thesis
University:University of New HampshireCandidate:Larsen, BradfordFull Text:PDF
GTID:2448390002460581Subject:Engineering
Abstract/Summary:PDF Full Text Request
Graphics processors are significantly faster than traditional processors, particularly for numerical code, and in recent years have become flexible enough to permit general-purpose use, rather than just graphics use. NVIDIA's CUDA makes general-purpose graphics processor computing feasible, but it still requires significant programmer effort.;My thesis is that array programming can be an effective way to program graphics processors, and that a restricted, functionally pure array language coupled with simple optimizations can have performance competitive with handwritten GPU programs. I support this thesis through the research language Barracuda, an array language embedded within Haskell that generates optimized CUDA code.
Keywords/Search Tags:Array language, Graphics
PDF Full Text Request
Related items