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An Action Study Of Children's Autonomous Doll House Games In Large Classes

Posted on:2020-11-12Degree:MasterType:Thesis
Country:ChinaCandidate:L L WangFull Text:PDF
GTID:2437330578977148Subject:Preschool education
Abstract/Summary:
Doll house game is a roll play game which can reflect life experience of the kids.It will also develop and promote the behavior consciousness of the kids when the new experience is formed.For a long time,the traditional concepts on games of the teachers restrict the organization of the doll house game currently."How to carry out games in kindergarten" has always been a question that the front-line teachers ought to think about.Based on the basic ideas of the action research,this study carries out a two-stage action research to deal with the problem in playing doll house game.The first stage of action research is to break the "high control behavior" to"autonomy",it aimed at breaking through teachers’ traditional view of game and changing traditional gaming modes will make the game more effective and targeted.Through the observation and thinking about the current situation of traditional doll house games,many problems have been discovered.In the current doll house games,game concepts based on the position of children and autonomy in the game behaviors are lacking.Through analysis,discussion and informal interview,we found that the teachers’ consciousness and behaviors,gaming space,gaming form and contents have been the main influence factors of kids’ non-autonomy in traditional doll house games.Researchers try to change consciousness and behaviors to build "material supermarkets" and help children realize preliminary independence in gaming space,gaming time,gaming methods,gaming partners and gaming material.It will solve the problem in traditional doll house game to some degree and promote children’s voluntary behaviors.The action research of the second stage is to enhance the sense of autonomy and support autonomous behavior,which aimed at resolving the new problems results from the last stage,that is "improving the kids’ mindset produced by the game materials ","treating kids’ repeat work appearing in the game:" building" actively,"supporting the kids’ behaviors in the new game”and”adjusting teachers’ awareness of doll house game reasonably".Based on the new problems,the researchers developed corresponding guiding strategies to support kids to play games further.In the observation,the typical behaviors of kids are analyzed.And through the feedback,the independent imagination and independent creativity given to the kids by the"material supermarket" in doll house games are reflected.Through the two stages of action research,the researcher makes conclusions according to the guide:doll house games research changed the teacher’s ideas,and changed the original "passive" behaviors of the kids,moreover,it solved the problems produced by the games such as lack of autonomy under the background of "material supermarket".It should be pointed out that there are still some problems to be further considered in the review of the research methods and process.
Keywords/Search Tags:the top class in a kindergarten, autonomy, doll house game, "material supermarket"
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