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Design And Implementation Of Multi-Terminal Synchronous Display System Based On KBEngine

Posted on:2020-08-26Degree:MasterType:Thesis
Country:ChinaCandidate:Y B ZhaoFull Text:PDF
GTID:2428330596971783Subject:Computer technology
Abstract/Summary:PDF Full Text Request
With the development of 3D visualization technology,the application of multi-terminal synchronous display systems has become more and more extensive.The application of multi-terminal synchronous display system has not only been limited to multiplayer online games,but also has received more and more attention in the field of virtual simulation.At present,there are a series of complex problems in the design and implementation of multi-terminal synchronous display systems,including three-dimensional visual terminal design scheme problems,message synchronization problems,and server-side data maintenance and logic processing problems.In this paper,for the problems of that the script is difficult to manage under the Unity platform,the network layer in the message synchronization design is complex and closely coupled with the business logic as well as the server information storage and logical processing are difficult to expand,the reasons for those problems are analyzed and the corresponding solutions are given.The data-oriented design scheme is adopted for the 3D visualization terminal,and the underlying controller is used to encapsulate the 3D engine control to realize centralized management of the system logic.For the message synchronization problem,the KBEngine service engine plug-in is used to perform the service by using the remote asynchronous method call,and using the interest of area to reduce the pressure of network communication.The object-to-object mapping of the server-side data storage reduces the complexity of data manipulation and maintenance.Finally,based on KBEngine service engine,this paper completes the design and implementation of related modules in multi-terminal synchronous display system,including visualization terminal and control module,server-side data storage module and adaptation module of visualization terminal and service engine message plug-in.The main contributions of this paper focus on the analysis of problems in multi-terminal synchronous display systems and the solution to the problems,as well as the script management,server plug-ins and data-oriented design adaptation under the Unity platform.The correctness and effectiveness of the scheme are verified by the design and test of the synchronous display system modules.
Keywords/Search Tags:data-oriented architecture, message synchronization, KBengine, Unity
PDF Full Text Request
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