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Research On Interactive Design Of Third-order Intelligent Rubik's Cube Tutorial APP

Posted on:2020-05-02Degree:MasterType:Thesis
Country:ChinaCandidate:H BaoFull Text:PDF
GTID:2428330596479521Subject:Industrial design engineering
Abstract/Summary:PDF Full Text Request
With the rapid development of science and technology,intelligent interactive technology with computer as the core provides a pioneering soil for the innovation and promotion of intelligent toys.As a representative product of intelligent toys,intelligent magic cube is gradually advancing towards information technology.Good interactive tutorial design plays an important role in enhancing the interest and intelligence of magic cube.Current market research shows that most of the intelligent magic cube teaching APP interface design is not good,interactive experience is poor,so the teaching display effect is insufficient,can not achieve good teaching and intellectual effect,so the course APP should fully consider user characteristics,preferences and functional needs to launch product design.Therefore,this paper proposes to achieve the design reconstruction of Rubik's Cube course APP by means of the tangible expression of game interface,role and scene,so as to effectively improve the efficiency and intellectual effect of users' learning Rubik's Cube.The main research contents are as follows:(1)This paper studies and analyses the development status of Rubik's Cube and the existing forms of Rubik's Cube Course,summarizes the product positioning and the positioning and characteristics of the target population,comprehensively analyses the basis of the realization of Rubik's Cube Course APP,and summarizes the design methods of graphical interactive interface suitable for intelligent toys.(2)According to the toy market situation and adolescent characteristics,the interactive experience needs and functional needs of adolescents for magic cube course are analyzed.The functional modules of magic cube course APP are divided and the operation process of each module is sorted out.Finally,the systematic interface design is carried out according to the characteristics of the interface design for adolescents.(3)This paper investigates the preferences of target users for roles and scenarios,makes use of roles and scenarios to study the game logic,completes the writing of story,the design of relevant roles and the visual effects of guidance and feedback.Finally,it designs the visual presentation of roles and scenarios in story tutorials in detail.(4)Relevant models and design manuscripts are derived.With the help of software demo,detailed demonstration and usability test of the specific interaction flow of software interface are carried out.The research and design of this tutorial has been implemented and used in an intelligent magic cube.The interface effect is good and the user feedback is good.It can basically meet the user's entertainment and learning for magic cube.
Keywords/Search Tags:Rubik's Cube Tutorial, Teenagers, Interactive design, Storytelling Teaching
PDF Full Text Request
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