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Design And Research Of Interactive Learning Game About Ideological And Political Teaching Materials Based On Markerless Registration

Posted on:2020-08-23Degree:MasterType:Thesis
Country:ChinaCandidate:X Y ZhangFull Text:PDF
GTID:2428330590494674Subject:Design
Abstract/Summary:PDF Full Text Request
As a carrier of college students' ideological and political teaching,ideological and political teaching materials are one of the most important reading materials for college students to understand and study China's political system and cultural connotation,and to cultivate and practice the main core values of society.The content of the ideological and political materials is complex,involving all aspects of life in the political,economic,and cultural fields.The seemingly fixed and limited textbook content contains the content of continuous development and dynamic changes,which is closely related to the world situation,national conditions and the actual thinking of college students.The systemic,general and ideological nature of the ideological and political teaching materials makes it necessary for college students to better understand and succinct the content of the materials by using relevant books,current events,and life cases.This paper combines augmented reality technology with ideological and political teaching materials to design and develop an interactive game experience platform for assisting textbook learning.The markerless registration technology is the core technology for realizing the augmented reality of the ideological and political teaching materials.The non-marker registration technology does not require specific logos such as QR codes,and does not undermine the paper reading sense of the ideological and political materials,and can easily realize the interactive experience of augmented reality.In the game platform,college students can scan the content of the page in the ideological and political textbook through mobile devices such as smart phones,and then display virtual digital learning resources such as knowledge points,videos,and reading documents related to the overlay.Therefore,it adapts to the current learning scenarios of mobile learning and fragmented learning,and plays a positive role in assisting college students to read and learn the content of teaching materials after class.First,analyze the feasibility of interactive learning games for ideological and political teaching materials.Starting from the needs of the construction of digital learning resources for ideological and political teaching materials,this paper analyzes the existing models and existing problems in the use of ideological and political materials,and proposes innovative ideas and advantages of developing ideological and political teaching materials with digital learning resources in combination with augmented reality technology.Analyze the theoretical basis ofthe interactive learning game design of the ideological and political teaching materials and the technical basis of the interactive learning game development of the ideological and political teaching materials.Second,research on the core technology of the ideological and political teaching materials interactive learning game-no logo registration technology.It includes markerless registration based on the textual content of the teaching materials and markerless registration based on the content of the supplementary image.At the same time,the algorithm experiment is designed to analyze the registration effect.In the text content registration part of the textbook,the registration process of textbook text images,text image processing algorithms such as grayscale,noise elimination,binarization,and text recognition and font training are studied.In the part of the teaching auxiliary picture content registration,the image feature detection and recognition,matching and optimization algorithms are studied.It is proposed to apply the SURF algorithm in the feature detection stage to study the image processing algorithms such as grayscale,noise elimination and binarization.According to the actual needs of the teaching materials augmented reality,the font library and follow-up training are established.For the supplementary information such as the picture registration in the courseware,this paper proposes to apply the SURF algorithm in the feature detection stage,apply the ORB algorithm in the feature description stage,apply the Hamming distance matching in the feature matching stage,and eliminate the registration algorithm scheme of matching the misunderstanding by the RANSAC algorithm.In order to improve the real-time and robustness of image recognition,and to adapt to the processing power and memory capacity of mobile devices.Therefore,the technical key points of the core module of the interactive learning game system of the ideological and political teaching materials are solved.Third,the game mechanism construction and technology development are realized for the interactive learning game of the ideological and political teaching materials.From the perspective of game design,the game mechanism and operation plan of the ideological and political textbook interactive learning game are constructed.Based on the Battle player classification theory,the personalized task maps of different players are designed to meet the learner's personalized learning needs.Construct a sandbox-style and rail-based game experience mechanism to drive learners' active exploration of virtual learning resources through the form of game task clues.Starting from Lazaro's key fun theory,build a game running solution that combines easy fun,hard fun,people fun and serious fun.Therefore,on the basis of realizing the basic functions of the teaching materialsaugmented reality,the playability and interest in the interactive learning process are further enhanced.From the perspective of system development,the technology development and implementation of the ideological and political teaching materials interactive learning game is carried out,and the function of the system's markerless registration module is tested.Design related questionnaires to evaluate the effects of the game experience,and analyze the effects of the game experience from perceived availability,perceived ease of use,and entertainment metrics.
Keywords/Search Tags:markerless registration, ideological and political teaching materials, augmented reality, interactive learning, games
PDF Full Text Request
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