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Design And Implementation Of Game Community Server Based On Micro Service Architecture

Posted on:2020-04-14Degree:MasterType:Thesis
Country:ChinaCandidate:K B PuFull Text:PDF
GTID:2428330590450617Subject:Software engineering
Abstract/Summary:PDF Full Text Request
As the variety and number of games become more and more abundant,the scale of game users is becoming larger and larger.It is more and more difficult for users to find interesting and suitable games.Without a platform for good discussion and communication,it is difficult for game manufacturers to capture the interest of users.Point,continue to attract users' attention and participation.To this end,this thesis designs and implements a game community based on microservice architecture.It provides a game community platform that feels the fun of the game,shares the game experience,and finds like-minded partners.It is convenient for game operators to carry out a series of event planning and game operation management.At the same time,it uses a good system architecture to provide high-reliability,high-performance and secure services,ensuring system development efficiency while ensuring system scalability.The game community server is based on the microservice architecture and is implemented using the mainstream technology framework.The microservice architecture is a very popular architectural style that is designed to decouple by decomposing functional modules into separate subsystems.According to the architecture principle of microservices,the game community server is split into microservice systems that have relatively simple functions and can be independently developed,deployed,and operated.Including game database system,game appreciation system,game comment reply system,user management system and background management system.Each micro-service subsystem has its own independent database system,which performs requirements analysis and design through software engineering methods,and relies on the Spring Boot framework to implement coding.At the same time,each microservice relies on Alibaba's high-performance RPC framework Dubbo for remote calls,and then uses the Dubbo framework to solve load balancing,fault tolerance mechanisms and distributed system configuration management issues.Through the above work,the microservice systems of the game community server are completed.Create a game community platform with high quality,good experience and stable performance.It is convenient for users to discover different types of games and to comment on their favorite games.At the same time,game manufacturers organize operational activities according to the popularity of the game community,and get more feedback from users.
Keywords/Search Tags:Microservice architecture, Game community, Dubbo, Spring Boot
PDF Full Text Request
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