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Research On Ice-snow Art Virtual Reality System Design Based On Somatosensory Interaction

Posted on:2019-10-23Degree:MasterType:Thesis
Country:ChinaCandidate:X Y PengFull Text:PDF
GTID:2428330566496279Subject:Design
Abstract/Summary:PDF Full Text Request
Ice-snow culture and arts are based on "ice and snow".The cold climate and abundant water resources are the basic conditions for the formation and survival of ice-snow culture and art.Harbin is the birthplace of modern ice and snow culture,with unique snow and ice resources and cultural heritage.Harbin Ice-Snow World has international reputation,which is the pioneering demonstration of ice and snow art in China.However,the uniqueness of the raw material gives it unique charm.At the same time,it also limits its geographical and seasonal restrictions from creation to display.In the digital age,emerging technologies are both opportunities and challenges for the development of ice culture and art.Under the increasingly fierce social environment of ice and snow tourism competition,under the background of the emergence of new media and the rapid and long-distance transmission of information,how to use modern technology to develop traditional culture and realize the sustainable development of ice and snow culture and arts is worth pondering.Based on the perspective of sustainable development in the digital era,this article carefully clarifies the history,status quo,and attributes of the culture and art of ice and snow,draws on the classic case of Chinese cultural industry and aims at a series of practical issues in the development of ice and snow culture and art.This paper takes the demand and experience environment as the starting point.Based on the virtual reality technology,combined with the physical and visual interaction to liberate the interaction of the limbs,the design concept of the Ice-Snow Art Virtual Reality System based on the somatosensory interaction is proposed to guide the development and practice of the VR Ice and Snow Art Somatosensory Interaction System.In the design implementation stage,the system art resources are implemented in the stacking modeling method in MAYA,and then the implementation of environment rendering,system structure implementation,and interaction functions is completed based on Unity.In the user evaluation phase,the availability,ease of use,and user satisfaction of the system were effectively measured through the SUS system availability scale and heuristics combined with the Likert scale,and interviews were conducted with professionals in related fields.The system promoted the promotion of ice and snow art development and user experience,and proposed its future optimization direction.The ice-snow art virtual reality system based on somatosensory interaction integrates immersion,interaction,playability,education and communication.It can break the time and space barriers of ice and snow art creation and experience,improve the extremely cold and extroverted experience environment of ice and snow arts,increase the ice and snow art display and propaganda dimensions,change the situation of traditional passive acceptance of ice and snow art,and increase tourists' interactivity and participation.It also provides teaching and design methods for ice and snow art creators,which is conducive to the promotion of ice and snow art teaching,increasing the importance of ice and snow culture in the ice and snow industry,changing the traditional business model of ice and snow areas,and using modern science and technology to make up for the shortcomings of ice-snow art and cultural development.providing new ideas for the digital sustainable development of ice culture and art in China.
Keywords/Search Tags:Ice-snow Culture and Art, Virtual Reality, Somatosensory Interaction
PDF Full Text Request
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