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The Design And Implementation Of Fitness Game Based On Kinect

Posted on:2018-10-30Degree:MasterType:Thesis
Country:ChinaCandidate:J C ZhangFull Text:PDF
GTID:2348330518482849Subject:digital media technology
Abstract/Summary:PDF Full Text Request
With the progress and development of science and technology, people are demanding more and more control of the game. To a certain extent, it also speeds up the upgrading of game equipment technology, especially the development of somatosensory interactive devices. As a new interactive experience mode,somatosensory interaction can make the operation more visual. From the perspective of human relations, Somatosensory games release player's body, so that the game can respond to the action of the players more intuitivly, the burden of learning of players can be reduced, and player can also get exercise during playing the game, which bring players a lot of happiness.Although a lot of applications which related to Kinect exist in the market, but the games which fully combined with the characteristics of real-time three-dimensional data of the Kinect that take advantage of the properties of three-dimensional space and full of creativty are not too much.This paper are based on the theory of Somatosensory games,then the technical principle of somatosensory device Kinect and the characteristics of Unity3d game development engine are analyzed in detail.First of all, the communication between Kinect and computer is realized, and then the communication between Kinect and Unity3d is realized.The paper analyze the experience of players on the traditional game platform,then find out the game player's real needs,formulated the planning scheme of the game.With the help of Kinect somatosensory equipment, take advantage of the technology of the effective recognition of human posture and real-time tracking skeleton of users, the combination of Unity3d and Visual Studio 2012 to design a fitness game which has much innovation in interactive mode, which is without the aid of any other equipment, and it is a kind of natural human-machine interaction.Finally,this paper tests the game from three aspects of test success rate, interaction efficiency and satisfaction degree, and summarizes the detailed results of the test.This paper designs and develops fitness games, hoping that players will be able to get rid of all the restrictions of the control devices when they experience the game,relax their body completely, by moving around and waving the body joints, to achieve a certain fitness effect in the process of the game experience, while moving their own body to experience the fun of the game.This is undoubtedly of great significance for the people in the age of national fitness and sub-health in the high-pressure working environment.At the same time, it wants to broaden the thinking of game design, and provide a meaningful reference for the field of virtual display, fitness games and other applications.
Keywords/Search Tags:Kinect, Unity3d, Somatosensory game, Human-computer interac tion, Fitness
PDF Full Text Request
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