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Design And Research Of The Enhanced Role-playing System

Posted on:2017-11-21Degree:MasterType:Thesis
Country:ChinaCandidate:Y XuFull Text:PDF
GTID:2428330512959112Subject:Software engineering
Abstract/Summary:PDF Full Text Request
Currently,the research on digital entertainment technology by virtually performing arts,somatosensory interactive,immersive interaction design as the core,has become the trend of the virtual reality industry.The project can be extended to similar systems,applied the science museums,amusement playground,theme parks,and other cultural entertainment.It also can be extended to the field of education,especially the primary and secondary schools and early childhood education.This thesis is written on the research background of Project “The Hunan Guanshan Town :Five Tiger Generals Art Photographing System”.TThe project provides players with nine kinds of replaceable characters,nine alternative virtual scenes,delay automatic camera,each character two animation posture camera,historical album browsing,color photo printing and other functions.And the main work includes the study and implementation of driving the skeleton to achieve human-computer interaction,the face image data replacement,and enhancing the color of the facial image.Details are as follows:Firstly,read the real-time data by the human skeletal features point calibration through Kinect recognition technology.And achieve Skeleton-driven character animation by the Mecanim humanoid animation system of the Unity3 D engine.Then smoothed the bone data,inferred the bones of the bones.And use the standard posture to correct the wrong posture,including lower body bone capture is not complete,and dress lead to knee node relocation.Secondly,get the real-time face RGB data,based on the Open CV face-tracking technology.Then reprocessing the material into the virtual character facial textures,to implant the player's face image.Next,enhance the color facial image.Modified the color values for the image data of face,by calculating the hue,brightness and other attributes of the average complexion.This will make the player's face image data more fusing with the virtual characters and the virtual scene.The project has a good expansion and porting functions.For example,it can be easily extended to multiple role control systems.The project can also be transplanted to the scene experiential role-playing system,virtual host system,virtual wear apparel systems.The foundation of this paper provides a good experience for the future development of virtual reality.
Keywords/Search Tags:Kinect, Unity, skin color enhancement, HSV, RPG
PDF Full Text Request
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