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3D Fictitious Fitting Software Based On Unity 3D Skills

Posted on:2017-06-05Degree:MasterType:Thesis
Country:ChinaCandidate:S GuoFull Text:PDF
GTID:2428330503459652Subject:Circuits and Systems
Abstract/Summary:PDF Full Text Request
This project,which is based on Unity 3D skills,devotes to develop a 3D fictitious fitting software for the customers.Unity 3D has a high performance to a physical environment and owns a prefect technique in scene rending as well as compact script compilation tool,which can support a flexible animation system and release on multi platforms.Customers can establish one's own three-dimensional model,through the model reconstruction and the parametric Creation.With the fabric system of Unity 3D,the technique may get rid of the complicated patches collision real-time detection algorithm,and it can match the body collision model by constructing collision spheres.Under the mechanical simulation Environment,users choose and put on their favorite coats to feel the stereoscopic effect by rotating the display platform from different perspectives.By this way,the degree of customers' true experiences will be improved.
Keywords/Search Tags:Fictitious fitting, Bode scanning, Ecommerce, Parameterization, Collision detection, Unity-3D
PDF Full Text Request
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