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Research And Implementation Of The Event Animation Generation Based On SOSDL

Posted on:2015-11-17Degree:MasterType:Thesis
Country:ChinaCandidate:X L WangFull Text:PDF
GTID:2428330488999490Subject:Software engineering
Abstract/Summary:PDF Full Text Request
Since people are increasingly interested in semantic based animation generation,many enterprises and academic organizations have used the resource description framework(RDF)of World Wide Web Consortium(W3C)as standard method of describing story-related semantic structure.This thesis is written on the research background of Project“Research on Massive Resource Based Digit Publishing Dynamic Composition Key Technology”which,aimed at querying and reasoning massive material to match the related resource to generate animation automatically,and this research is a part of this project,mainly focusing on the study and implementation of Chinese story ontology construction,resource annotation and event quantization.First,the current research point of view,the story has not been constructed Chinese domain ontology.We build for the Chinese story in the field SOSDL a body with event logic,spatial and temporal quantification capabilities.Ontology evaluation method for SOSDL verification results show SOSDL body has a strong ability to describe.Secondly,Chinese animation story generation process vast amounts of material on how semantic problem,this paper proposes a set of mapping rules SOSDL multimedia material to the body,according to the set of mapping rules to different types of multimedia material semantic annotation,and stored SOSDL instance database,enabling the auxiliary material semantic annotation tool,which has a multi-type,multi-group characteristics.Finally,as to obtain qualitative story after story frame structure through natural language processing,the structure does not have visualization capabilities.In this paper,children 's stories qualitative visualization of a set of customized solutions,specifically through the visual objects,actions and time to plan,enabling the story to quantify.In order to quantify the children's stories show the Unity 3D platform,this paper presents a SOSDL2C#method that story quantitative information generated C#animation script and applied to the Unity3D platform.
Keywords/Search Tags:Event Logic, Ontology Construction, Mapping Rule, Spatiotemporal Quantitative, Inference Search, Animation Generation
PDF Full Text Request
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