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Research On The Cultivation Of Primary School Students' Creativity From The Perspective Of Design Thinking

Posted on:2021-01-13Degree:MasterType:Thesis
Country:ChinaCandidate:X F PanFull Text:PDF
GTID:2427330629989039Subject:Education
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Creative and innovative talents are the new demands for education in the era of innovation.Therefore,it is particularly important to cultivate students 'creativity.The fastest stage of creativity development is childhood.However,the development of elementary school students' creativity is difficult,and there is a lack of standardized thinking and lack of thinking.There are many challenges in developing creative teaching activities and teaching strategies.Taking maker education as an example,many maker teaching still adopts the learning method of conventional science courses,but just allows students to perform simple imitation and hands-on operation,neglecting the cultivation of students' creativity.Design thinking,as a method to support learners 'creative thinking and problem solving,can effectively make up for the shortcomings in teaching and cultivate students' creativity.Based on this,this research is based on a design thinking methodology,a Cubit Maker course as a carrier,and creativity as a foothold,to build a framework for Cubit Maker learning activities based on design thinking,and verify the activity through a quasi-experimental research method The effectiveness of the framework helps solve the problem of creativity training.This research focuses on answering the following questions:(1)How to build a Cubit Maker learning activity framework that fosters creativity among primary school students from the perspective of design thinking?(2)How to design and implement learning activities based on the activity framework? How to cultivate students' creativity?(3)Verify whether maker teaching based on design thinking has cultivated students' creativity?This research uses a combination of literature research,survey research,and quasi-experimental research.First of all,through a large amount of literature research,the concepts of creativity and design thinking are defined,and the research on creativity and creativity cultivation,design thinking and design thinking models at home and abroad is combed to determine the theoretical basis of this research.Next,analyze the maker activity elements and activity process from the perspective of design thinking,combine the characteristics of the Cubit Maker Course,determine the design concept and design principles of the activity,and the key links of the learning activity.Based on the Maker teaching concept and STEAM The teaching concept builds a framework of Cubit Maker learning activities from the perspective of design thinking.Based on the framework of learning activities,two subject courses in the basic course of Cubit Maker are selected as research examples for activity design.Finally,carry out practical research in the third grade of Majiagou Primary School in Jinjiang District,Chengdu.Before practice,using the Williams Creativity Tendency Scale to measure that there was no significant difference in the initial level of creativity between the experimental and control students.Therefore,in the experimental class,a Cubit Maker learning activity based on design thinking was used.The conventional science curriculum was adopted to carry out teaching practice.After the end of the teaching,the Williams Creativity Tendency Scale was used to measure the creativity level of the experimental class and the control class.Creativity has improved significantly,validating the effectiveness of the campaign framework.In addition,based on the framework of learning activities,the design strategies of learning activities based on STEAM and maker teaching concepts from the perspective of design thinking are summarized to ensure the effective cultivation of creativity.This study takes the Cubit Maker Robotics course as a carrier,and takes the design thinking method as the starting point,effectively combines the Maker teaching idea with the STEAM teaching idea,and through practical effect analysis,draws the following conclusions: Robotics courses based on the design thinking method Teaching is conducive to the cultivation of students' creativity;the effective integration of the STEAM teaching concept and the maker teaching concept provides a new perspective for the teaching of robot courses;under the guidance of the design thinking method,the robot course based on the STEAM and maker teaching concepts Students have more creative space.
Keywords/Search Tags:Design thinking, Creativity, Maker teaching philosophy, STEAM teaching philosophy
PDF Full Text Request
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