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Research On Operation Process Of Third-party E-sports Events

Posted on:2019-06-21Degree:MasterType:Thesis
Country:ChinaCandidate:L K ZhangFull Text:PDF
GTID:2417330548470087Subject:Physical Education
Abstract/Summary:PDF Full Text Request
E-sports has been developing in China for 15 years,it is a perfect combination of sports and technology,today's pace of development is obvious,electronic games not only become a topic to talk about young people,E-sports has formed a huge industrial chain,but e-sports want to be recognized by the general public,the road to the future is still very long.E-sports events can serve as a promotional channel,pass out trying to advance in gaming standardized,professional,health direction to the outside world.This study takes the operational flow of third-party E-sports events as the research object,and uses literature,expert interviews,comparative analysis,logical analysis,case analysis,and other research methods to take the finals of the Nanyang Electronic Sports E-sports Finals as an example.The status quo carries on the comprehensive analysis and the research,and on this basis builds the operation flow model of the third-party E-sports event.It aims to ensure the guiding role of third-party e-sports events in changes in their level,scale,and goals.Help the event achieve its intended purpose and goals.The results of the study show that the current official competitions and third-party competitions dominated by manufacturers are facing direct competition.The rise of official competitions has led to the shrinking of the living space of numerous third-party competitions in China.The common problems of third-party competitions are: the level of government funding and policy support,the lack of media communication platforms,the lack of talents of related practitioners,and non-standard competition processes.In response to the above issues,based on the background and purpose of the event,the scale,level,and category of the event,the content provider,event organizer,sponsors,regulators,event participants,media,and users will be analyzed in a comprehensive manner.This article believes that the operation flow of the third-party E-sports event mainly includes five parts: start of the event,feasibility study,organization of the event,implementation of the event,and completion management and evaluation after the match.Suggestions to promote the further improvement of the operation of third-party competitions in e-sports include the following: The government has earmarked special funds to support the creation of electronic arena pavilions and third-party event brands;learn from the experience of foreign advanced events,and add elements of Chinese characteristics to promote competitions to professional Development,popularization and entertainment direction,to maximize the mining of its commercial value;government legislation to clarify the industry standards,the establishment of a special supervision,management departments,scientific specialization of the electricity race,legal management;establish a "professional people do professional things " The idea of introducing and nurturing industrial talents will lay the foundation for the sustainable development of e-sports events.
Keywords/Search Tags:E-sports, event operation, operational processes
PDF Full Text Request
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