| This paper introduces Enactivism research methods and research concept,for the study of the social interaction problems in video game theory foundation,and illustrates the autonomous organization of gameplay as to be able to sustain itself,and how is generated from the interaction between players and game,but also for its own gameplay changes are analyzed.In the view of Enactivism theory,gameplay represents the binary interaction between players and games.In this interactive relationship,gameplay is an autonomous organization,which can maintain itself and have some unstable factors.This article from the perspective of Enactivism theory researches on the gameplay video games,with the help of gameplay generation process,this paper studies the actual game between players and game operation,the essence of embodiment of interaction.Secondly,this paper will regard gameplay as a subjective social phenomenon,explaining the gameplay component.Coordination and exploration is the gameplay principle of video games.Once we ignore any of these two principles of interaction,the autonomy of the game will be destroyed.Based on this,this paper attempts to analyze the game experience of video game from the perspective of social interaction and social cognition,as an explanation of social cognition.Finally,this article will explain the gameplay video games,and claims to gameplay is defined as an interdisciplinary field of game research and development are extremely has the potential to solid research concept and theoretical basis.Therefore,this article pursues the research idea of openness,including the condition of detecting the emergence and disappearance of gameplay,and defines the gameplay as a form of human technical communication. |