| The copyright-related issues of electronic games in the webcast have attracted more and more attention.At present,most of the network anchors are personal broadcasts.They have not get the consent of the copyright owner of the game and there is a possibility of infringement.In addition to the possibility of infringement of live broadcasts,whether the videos formed by live webcast can be works has also caused controversy.There are a variety of electronic games,and the electronic games live broadcasting is also divided into different types.However,electronic games have common features,they include game program code and game resources.These two aspects and their fixed combinations are pre-made by game makers.The intrinsic content of the electronic game copyright protection electronic game includes the program code,the original content of the game producer within the game resource library,and a fixed combination of the two.The anchor has essentially used the intrinsic content of video games for the live broadcast of video games.The reference to the intrinsic content of electronic games in video games has violated the doctrine of fair use,and has affected the commercial interests of copyright owners of video games on different degrees.It is unfair for video game copyright holders if the electronic game live webcast is deemed fair use.So it should not be deemed to be fair use.The electronic game broadcast can be divided into low freedom electronic game live broadcast and a high freedom electronic game live broadcast,competitive games webcast and non-competitive games.Only in high freedom video game live games,anchors have room to express the originality.Their live game videos have the possibility to be video-graphic works,but in low-freedom game live broadcast and e-sports live broadcast,so it is difficult to be a work. |