| The development of e-sports industry has been booming,and the emergence of mobile games has made the game appear in People’s Daily life.At the same time,video game broadcast is also going deep into the daily life of people.E-sports games,its essence is a computer software,computer software after the operation and the results produced by the user interaction is belong to the software copyright law in the field of the object or the object itself is not clear,be produced images of the claims of copyright,also need a clear legal provisions to support.And the existing judicial practice in China tend to see computer games as compiled works to protect,constitute the game art works,music,writing,such as part of the infringement,overall recognition of the graphics is not a perfect mechanism.The purpose of the game is to serve the user,namely,the user to operate the game.The core of the game is the game mechanics and rules,which determines the playability of the game.So the protection of e-sports games is to protect its core mechanism,for the electronic software combined with user generated by the game itself,and the relationship between the game developers need to clear up.The webcast e-sports game picture has become an increasingly normalized phenomenon in daily life,images using problem relating to through a series of new type of lawsuit has been placed in front of our eyes.Therefore,it is very important to clarify the usage rights of users and analyze their reasonable usage.This paper is divided into three parts.The first part is mainly through the analysis of the two cases in the theoretical circle with different views in the theoretical circle,and the two problems are summed up.The second part discuss the user’s network broadcast pictures e-sports games involving the properties,and clarify the relevant legislative defects and should consider the influence of factors,and presents the views of the articles;Part iii players live webcast by the user the corresponding picture for argument does not necessarily lead to infringement,analyze the existing legal regulations on live online game screen related issues,and draw lessons from foreign existing reasonable experience,analysis the user players in a live webcast reasons for rational use of e-sports game and improve the related Suggestions. |