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The Research On The Application Of Chinese Traditional Cultural Elements In Digital Games

Posted on:2020-08-29Degree:MasterType:Thesis
Country:ChinaCandidate:Y WangFull Text:PDF
GTID:2415330596995616Subject:Industrial design engineering
Abstract/Summary:PDF Full Text Request
A country's cultural soft power will be enhanced with the enhancement of its cultural communication ability and radiation ability.Games have gradually become a new way to spread traditional culture,which is no longer a single entertainment tool.With the increasing development of the game industry,the community of game players is becoming larger and larger,which provides a feasible basis for games to spread traditional culture.The entertainment nature and interactive participation nature of games enable people to voluntarily and actively participate in the game,and be subtly cultivated in the unique interactive experience of the game.Therefore,this subject based on combing the historical development of the gaming industry in our country,the use of Chinese traditional culture elements of typical case analysis,the game has summed up the design principle,and from foreign export game analysis can draw lessons from the experience,in the "how to put the game combined with culture both in design and obtain effective cultural transmission" this Angle,in-depth studies are to use the game spread and carry forward the traditional culture put forward strategic guidance,is the research purpose of this course.The main content of this paper is divided into six parts: the first part is the search and understanding of the literature related to the research of game culture at home and abroad;The second part is the development of China's game development process development characteristics comb;The third part verifies the feasibility and superiority of using games as the carrier to spread culture through the user research of player interview and questionnaire survey,and studies which aspects of games are more helpful for people to understand culture.The fourth part is based on the conclusion of the user research,from the game picture style level,game plot and theme level and game visual level of three levels of game design case study,concluded three specific design methods;The fifth part mainly studies the export modes and influences of the cultural industries in Japan,South Korea,Europe and the United States to obtain enlightenment.It further explores the current situation and existing problems of China's game export and summarizes relevant solutions.The sixth part,according to thesummarized guiding principles and theories,completes a game design practice case.
Keywords/Search Tags:Chinese traditional cultural elements, Digital games, Cultural transmission, Design strategy
PDF Full Text Request
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