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Interactive Entertainment Space Design

Posted on:2019-06-27Degree:MasterType:Thesis
Country:ChinaCandidate:L PengFull Text:PDF
GTID:2392330629981683Subject:Art and design
Abstract/Summary:PDF Full Text Request
With the continuous improvement of the living standards of the residents,the psychological expectations of consumers for the entertainment space are constantly improving.Interactivity thus plays an increasingly important role as one of the important aspects of improving the level of entertainment space.Jaume Plensa,artist and scholar of Catalonia,Spain,has demonstrated the strong interactive features of the landscape through the crown fountain design of Millennium Park in Chicago,but in the interior,especially the entertainment space,we The current level of research is insufficient.I will continue to fill the gaps in the current design of social interior space,especially entertainment space,through several aspects such as interactive features,purposes,and methods.My article will be divided into four parts:The first part of the introduction will elaborate on the importance of interactive research to enhance the level of entertainment space experience,and through the comparison of domestic and foreign data to illustrate our interaction in the entertainment space and the foreign reality of the gap and the main reasons and solutions.And through a large amount of materials and actual investigations,it is concluded that interaction should be given priority to the major contradiction of individual needs differences.The second part and the third part are closely related to the topic,giving definitions and explanations for the interactive and entertainment space respectively,and giving three methods for interactivity: splicing,deformability,and zero generation.Through the investigation of 12 entertainment spaces,design points and interactive design elements of the entertainment space are also given.The final conclusion is that ergonomics is flawed in the face of interactivity,and the interactive process can make up for the ergonomic deficiencies in space and integrate the interactivity into the entertainment space through design points.The second part and the third part are closely related to the topic,giving definitions and explanations for the interactive and entertainment space respectively,and giving three methods for interactivity: splicing,deformability,and zero generation.Through the investigation of 12 entertainment spaces,design points and interactive design elements ofthe entertainment space are also given.The final conclusion is that it is important to have differences in front of interaction,and the interactive process can increase the experience of the need for differences,and integrate the interaction into the entertainment space through design points.The fourth part is the embodiment of specific design schemes and interactions in the entertainment space(KTV).The first part mainly introduces the design content and design concepts,including the origin of the design theme.The latter part mainly introduces the way in which people interact with the environment,people and space,and the interaction between people and sounds in KTV and interactive performance techniques.The final summary of the interoperability of KTV in the realization and practicality.Through the research and comparison of domestic and foreign investigations and practical investigations,combined with the actual program design,we have designed a forward-looking new thinking and method for the reasonable space of our country's space-to-people influence,and sought a strategy for space environment and human relations.With the value of thinking,using the process,providing a reference value,with the implementation of space design methods.
Keywords/Search Tags:Interactivity, Entertainmentspace, Need difference, Splicing, Deformability, Zero generation
PDF Full Text Request
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