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Design Of Virtual Rehabilitation Training Product For Teenagers' Knee Injury

Posted on:2021-03-22Degree:MasterType:Thesis
Country:ChinaCandidate:D D WangFull Text:PDF
GTID:2392330611471520Subject:Engineering
Abstract/Summary:PDF Full Text Request
Knee Injuries are Relatively Common among Adolescents and Can Affect the Daily Activities of Adolescents.The Traditional Rehabilitation Training for the Knee Joint also Has the Problems of Repeated and Single Rehabilitation Training Methods,Dull and Tasteless Training Process,and Lack of Feedback on the Training Effect,Which Greatly Affects the Rehabilitation of the Knee Joint.with the Increase of Virtual Rehabilitation Training Products,the Advantages of Its Immersive Experience Can Greatly Enhance the Enthusiasm of Patients in Rehabilitation Training.However,Most of the Existing Virtual Rehabilitation Training Products Build Virtual Scenes and System Training Frameworks According to the Actions to be Trained or the Experience of Doctors,and Pay Less Attention to the Needs of Users Performing Virtual Rehabilitation Training.This Study Introduces the Mental Model into the Field of Virtual Rehabilitation,Constructs and Designs Virtual Rehabilitation Training Products from the Perspective of Users,First Studies the Existing Knee Rehabilitation Training Products and the Psychological Cognitive Characteristics of Adolescents,and Combines the User Research of Mental Models Methods,Construct the Design Process of Virtual Rehabilitation Games Based on the User's Mental Model,First Obtain the Core Needs of Virtual Rehabilitation Games for Young Users through Questionnaires,User Interviews and ZMET,and Then Use the Kano Model to Analyze User Needs Determine the Types and Priorities of User Needs,and Combine with the Rehabilitation Training Process to form a Mental Model of Virtual Rehabilitation Games for Teenagers.Virtual Rehabilitation Games are Designed from the Four Dimensions of Game Flow,Game Planning,Game Interaction,and Game Vision,Combined with the Knee Rehabilitation Management Platform and Knee Joint Aids.Finally,the Usability Test of the Virtual Rehabilitation Products of the Knee Joint is Carried out to Verify the Effectiveness of the Research Method,Which Provides a Reference for the Design Theory and Practice of the Virtual Rehabilitation Products.
Keywords/Search Tags:Knee Rehabilitation Products, Mental Model, ZMET
PDF Full Text Request
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