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Research Of Large Virtual Reality Amusement Products Based On User Experience

Posted on:2020-07-15Degree:MasterType:Thesis
Country:ChinaCandidate:S H WangFull Text:PDF
GTID:2392330572459478Subject:Industrial design engineering
Abstract/Summary:PDF Full Text Request
The experience economy is a brand new production and lifestyle,and it is an inevitable outcome of economic and social development.Through experience design,we can provide users with more diverse and comfortable products or services to meet the people's pursuit of a spiritually better life.With the breakthrough application of virtual reality technology in 2016,the rapid growth and explosion of virtual reality amusement products in China has brought a new sensory experience to people.However,there are many dizziness and other situations in this kind of products,which leads to serious user experience.The problem,so the study of the user experience is very necessary.Through the analysis of user experience theory and practical application,this paper will propose a systematic study on the user experience influencing factors of large-scale virtual reality amusement products based on user experience theory.This paper will use experimental research,questionnaires,literature research and analytic hierarchy analysis to explore the relevant factors that affect the user experience of large-scale virtual reality amusement products.Through the study to build a typical user portrait;and two types of user demand and feedback on the product;summed up the 22 categories of influencing factors;On this basis,the progressive hierarchy model of influencing factors and the evaluation model of the user experience influencing factors of such products are constructed.Finally,the evaluation model and industrial design theory and methods are integrated into practice to improve the user experience of products,so as to verify the feasibility of the evaluation model.The research results of this paper provide reference and reference value for the study of user experience comfort in this field.
Keywords/Search Tags:Virtual Reality, Amusement Product, User Experience, Evaluation Model
PDF Full Text Request
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