Virtual reality technology is characterized by the creation of a virtual environment to meet the needs of the user experience,from the scene is divided into virtual game entertainment,virtual shopping and virtual fitting,intelligent Home Furnishing,the service perception experience not only create a complete virtual world,the future trend is more likely to serve the daily life.Through analyzing the present situation of domestic and foreign VR helmet analysis,using the method of Maslow’s hierarchy needs theory and user experience design research,put forward product design principles,namely weak design and into the natural principle,human expression principle,and loyal to the material properties of pictographic freehand principles,providing a theoretical basis for the design.Based on the development and trend of technical application,the product prototype and innovation research of VR helmet are discussed.Using SWOT analysis method,it studies the market mode,and define the product goal is to apply virtual reality technology for the innovative scene mode to generate user stickiness.The design is for young users and home scenes at the age of 18-35.It conducted user study with both quantitative analysis and qualitative analysis,quantitative research using the method of questionnaire survey,statistical data to analysis of user needs and product usage;qualitative user interviews,through in-depth interviews with the target user in the form of a clear experience.Based on the analysis,the user role model is established.Based on the principles of product design and user role model,analyzes the technical principle and structure of Ergonomics,according to CMF research,it complete design and make the model experience design evaluation.The evaluation results show that the VR helmet design meets the needs of the user. |