Games are a congenital activity that has been generated since the existence of human beings.The meaning of the game is also explored from various aspects.The emergence of video games has made the public begin to contact and explore the game.The educational significance of the game is also constantly being People discover and use.In recent years,educational games have developed rapidly,and more and more educational game products have appeared,but there is still a lack of an excellent educational game product that has entered the public’s field of vision.It is impossible to reasonably reach the learning stage and educational resources in educational games.Real-time balance,in the course of the game,because different learners have different levels of knowledge,they cannot reasonably allocate educational resources.Guided by behavioral learning theories in educational games,using three decision-making theoretical ideas,the learner ’s learning stage is decided in real time within the game,so as to allocate appropriate educational resources and game difficulty,so that learners can receive education from shallow to deep Resources.The three-branch decision theory is the "re-decision" theoretical thought of the two-branch decision.It is a decision-making method commonly used when dealing with uncertain problems.The three-branch decision theory is combined with the design of the educational game to propose an education that incorporates the three-branch decision.The game decision-making system,and according to this system,build an educational game model that incorporates three decisions to solve the difficult problem of balance between educational and gameplay in educational games.The framework idea aims to use three decision theories to dynamically infer the learner’s learning level according to the learner’s game state,so as to allocate appropriate educational resources and game difficulty,so that the learner experiences trial and error,reinforcement,and imitation in behaviorist learning theory At this stage,the tacit knowledge in the educational game is finally converted into explicit knowledge.This research adopts research methods such as literature analysis,observation and questionnaire survey.Under the guidance of behaviorist learning theory and three decision-making theories,Unity3 D is used as the game production engine,and the third grade English is used as the knowledge base.Dynamic technology,design and development of the threedecision "satellite protection" educational game.This research work mainly has the following aspects.(1)Basic theoretical research on the decision-making system of educational games incorporating three decisions.On the basis of consulting relevant literatures,the feasibility of combining three decision theories and educational games is analyzed,and an educational game decision system incorporating three decisions is designed,which lays the foundation for the construction of an educational game model incorporating three decisions later.(2)Constructing an educational game model incorporating three decisions.By analyzing the three decision-making theories,behaviorist learning theories,the dialectical and unified relationship among learners,instructors,and educational games,and the independent coordination of each functional module of the educational game,an educational game that can make real-time decision of the learner’s learning stage model.(3)Production and development of educational games incorporating three decisions.Based on the educational game model of three decisionmaking,the third grade English of elementary school is used as the knowledge system,and Unity3 D is used as the game development engine,combined with the game dynamics technology,to complete the development of the " satellite protection " educational game.(4)Evaluation of learning effectiveness of educational games incorporating three decisions.After the development of the educational game " satellite protection " is completed,the experimental subjects are selected for game evaluation,and the learning efficiency of the " satellite protection " is collected by means of observation and questionnaire survey.Compare and judge the scientific and practical of the educational game model integrated into the three decisions.The results of this research show that although the development of the " satellite protection " educational game has achieved some results,there are still many problems in the type of game and the game due to restrictions on capital,time,and technical capabilities.It is hoped that in the future,it will be possible to improve on the basis of this research and complete the optimization of the educational game model incorporating three decision theories. |