| In modern area,creativity is highly respected in many countries.One country’s creativity determines the potential of this country’s future development.In China,over the past decade,many policies related to innovation and creativity have been issued many times at various conferences.In the field of education,cultivating the students’creativity is one of the key points of the new curriculum.Recently,the key of the well-known "Creativity Education" is to cultivate the students’ creativity.Information Technology is a strongly practical discipline.Teachers can take advantage of information technology courses to cultivate the students’ creativity.In information technology courses teaching activities,teachers provide the students with provision of support and the students use scaffoldings to create multimedia works.Then we can find that students mostly follow the examples to create and the anticipated works rarely appear.The author attempts to explore the reason of the problem whether the various scaffolding instructions caused.So this study uses a quasi-experimental research method,in order to study the creative influence of scaffolding instruction to students’ multimedia works in the high school information technology class.Participants involved in the research are 80 senior high school students in Nanjing,which are from two groups:experimental classes(41)and regular class(39).A pretest shows that the creativity level of two classes students are undifferentiated.Experimental treatment is in the high school information technology class.The experimental group use clear and specific scaffolding instruction to instruct students in making multimedia works,while the control group adopts loose and rough scaffolding instruction which is free to create things.The evaluation standards of multimedia works are based on the creative evaluation index in textbooks of high school information technology,and the evaluators are the front-line teachers and the author.The study is divided into two experiments.In experiment 1,T test result shows that the difference in the experimental group and the control group two classes is obvious,including creative dimension scores and work scores.The creative dimension scores of comparative classes are higher than that of experimental classes,and comparative classes high score intervals are more than that in experimental classes.In experiment 2,although through the T test,the difference of two classes is not obvious,the creative dimension score of total scores in comparative classes is higher than that in the experimental classes.Therefore,we can conclude that the creativity of students’ multimedia works in comparative classes is slightly higher than that of the experimental classes.That is to say,simple and rough scaffolding instruction in the high school information technology class contribute to the generation of students’creativity. |