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Research Of Optimization Scheme About Video Game Modeling

Posted on:2018-03-16Degree:MasterType:Thesis
Country:ChinaCandidate:S B WuFull Text:PDF
GTID:2348330518971008Subject:Theater, film and television
Abstract/Summary:PDF Full Text Request
The article,compares with the advantages-disadvantages of traditional game modeling solution and video game modeling solution,explores the feasible model where video CG technology applies to game modeling,deeply analyzes the common instant modeling solution of complex structure in video game modeling and ultimately summarize the most visualized and most efficient process,aiming at solve a series of problems related to one-stop solution of low-medium-high modeling,hard surface modeling and the conversion of PBR texture.Scientific modeling technology and reasonable working process,not only improves the working efficiency of game professionals,but greatly motivates the inspiration of designer towards product and deign,which somehow frees the modeler from the onerous software and parameter,and urges them to focus on product itself.The research of optimization flow is based on standards of the most visualized modeling,the least file conversion of software,the most direct modeling logic,discussing the influences of modeling technology--modeling process from the aspects of model modeling and maps and drawing,and eventually summarizes a post-optimized modeling process which can be better suited for artists with efficiency and visualization.
Keywords/Search Tags:ZBrush, Digital sculpture, The next generation games, 3D modeling, PBR workflow
PDF Full Text Request
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