Although, Many works have been done on simulation of deformable character behavior, Many problems remain in academic and industry circle, such as lack of authenticity, slowness of simulation and non-cooperative motion. In this paper, we mainly studied physics-based simulation of deformable character behavior.First, we studied physics-based simulation of non-human-like character behavior. Based on classical Mass-Spring model and daily observation, we presented a novel page-flipping simulation method. Through three major improvements, this method naturally allows us derive a grid-based semi-implicit integration scheme that has conditioning independent of the magnitude of paper. We further recorded the key frames of the rendering to get a faster repeated simulation.Secondly, we studied simulation of human-like character behavior using Skinned Mesh Animation. Based on skeleton-skinning system and FEM method, we developed a new skeleton-driven physics-based simulation algorithmThirdly, based on our simulation algorithm, we designed a skeleton-driven physics-based simulation framework. We test it through experiment. It can produce deformation of skin according to movement of character. At last, we got a faster repeated simulation by applying Key Frame method.Through experiments, it has been proved that our simulation techniques can produce fast, authentic effects. |