| With the rapid development of digital media technology,people are pursuing material conditions and at the same time have begun a higher level of spiritual pursuits,which are both emotional and emotional.The flow of information has become the main theme of this era,and the interface is playing an increasingly important role as the only medium between people and electronic information.In order to provide users with a better user experience,emotional design came into being and was applied to various product designs.This shows that in the future of the game interface emotional design is essential.This article uses the game interface as the research object,and the emotional design is the theoretical support.Through the analysis of the research background,purpose and significance of the selected topic,it is found that the player in the current stage will not be able to obtain in the game because of their different stages and emotional characteristics.Better emotional experience.In order to enhance the player’s emotional experience in the game,the article examines the inevitability of the appearance of computer games from the age of computer games,social development needs,and business needs.The theory of emotional design and the characteristics of interface design were combed.Through psychology knowledge,it analyzes the obstacles and emotional appeals that players face in the use of the game interface,and analyzes the players in different stages and states of mind to find the emotions that meet the player’s needs in different stages.Based on Donald Norman’s emotional design theory and the instinct,behavior,and reflection of emotional design theory,the paper analyzes the visual,operational,and interactive elements of the computer game interface,and discusses in depth the elements of the game interface.In the emotional performance;finally through the three-level theory of Professor Norman,combined with the game vision,operation,and interaction of the three major interface to meet the emotional needs of players in the computer game interface emotional design principles. |