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Animated Characters Facial Expressions To Quickly Make The Design And Implementation

Posted on:2016-04-01Degree:MasterType:Thesis
Country:ChinaCandidate:Z SunFull Text:PDF
GTID:2308330503450404Subject:Software engineering
Abstract/Summary:PDF Full Text Request
Follow the development of the domestic economy and domestic support for the animation industry, so that the computer graphics technology has been rapid development. Three-dimensional animation in the country has become a sunrise industry. Three-dimensional animation in the main part of the main character animation. Such as near, advertising, film production have joined the animated content. Most character animation, character animation and grasp facial expression became animated must link.This article is to explore along Animated facial expressions make steps, combined with rigging techniques based on the dynamics of Maya itself binding expression, facial expressions, to explore the production of secondary controller. Based on a script by Maya maker, use Phyhon scripting language to write a facial expression secondary controller. With rigging and Maya Blendshape expressive function, improve plug-stop in the past to re-add the controller for each change of expression necessary, adjust facial expressions and other shortcomings, the whole facial expression production process integration, thereby simplifying the entire workflow, Deduplication for Jane, improve overall production efficiency expression. To quickly correct complete expression production.Based on the status of development at home and abroad, we use the rigging template for the entire body of bones bound control facial expression lies in dozens of pieces of facial muscle control, and therefore, we must first have some knowledge of facial structure. Secondly, according to the animation needs and exaggerated facial expression softened and the extent of the needs of the different selection control node, reducing entire animation process tedious work, the whole facial expression node set, it can be used multiple times to adjust. Fully meet Maya production processes and work habits, thereby leading to a more humane workflow.Articles in the structure of the current situation first animated facial expressions made, the basic development and conventional plug elaborate. According animator needs to make the facial expression analysis, combined with the animation process, detailing the facial expression control plug-in design and implementation process, the final test of the experimental results, demonstrating its feasibility and scientific.
Keywords/Search Tags:Facial expression, Python script, Character animation
PDF Full Text Request
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